Supreme Warrior (Sega CD 32X)

Mike Matei / January 18th, 2016

Supreme Warrior (Sega CD 32X) James & Mike Mondays


  • January 18, 2016 at 3:20 am

    The birth of QTE’s. I hope that they die out, it’s bullshit!

  • January 18, 2016 at 3:48 am

    I thought that the string system was based on a belt they’d be wearing under clothing, hidden expertly, and with the aid of a transparent set of cables, they could move people around and in post production, remove the last remnants of the cable from vision.

    That’s my thoughts on the matter anyways.

  • Tim Harley

    January 18, 2016 at 3:49 am

    I saw something about special effects once where I think they described how the strings used to be removed. I believe it was done by having an artist physically paint over the strings on each frame of film, and then a new master print was made afterward. I think that was a more expensive solution, so a lot of lower budget stuff just tried to hide them in various ways.

    • Don Skiver

      January 18, 2016 at 3:55 pm

      Yep, that’s one way the higher production movies did it.

  • January 18, 2016 at 8:40 am

    This is very good. Once owned a sega cd. Very good indeed.

  • January 18, 2016 at 9:00 am

    That game feels like a feverish nightmare haha. Original though!

    • January 18, 2016 at 9:05 am

      Croucing tiger hidden dragon was incredible for those. I know it’s probably not the most classic of them, but darn.. It was amazing.

  • lghyourinmaru

    January 18, 2016 at 9:43 am

    JAmes’s you’re gettin rekt :P, hard

  • Azrael99876

    January 18, 2016 at 11:40 am

    I had to google for a couple minutes to figure this out but here goes. In modern films they green screen the stunt work with wires and harness and then digitally edit the wires out prior to super imposing the actors on the scene. Prior to the advent of green screen, and sometimes for the sake of nostalgia I’d imagine, they film live complete with harnesses and wires and then physically paint the wire out of the negative to make it match the background frame by frame.

  • KorMc79

    January 18, 2016 at 1:03 pm

    They are able to perform those moves because it is real.

  • January 18, 2016 at 2:32 pm

    I’m not saying I know this but quantity over quality. maybe this company. ?. chose to make x number of games over one with quality to sell. to make more money and being production value is low. furthers, my theory.

  • Moose Of Woe

    January 18, 2016 at 3:39 pm

    There are no strings. They found martial artists who can actually fly.

    • Moose Of Woe

      January 18, 2016 at 3:40 pm

      I’ve got no strings to hold me down. AND NOW I’LL BREAK YOUR JAW WHACHAW!

  • Paulballsftw

    January 18, 2016 at 8:21 pm

    I rememeber playing a game while at a arcade down at a Disney resort in Florida back in the late 80’s. This game was like a hologram effect in old western with guns. It was like you have to make a real person hologram shoot other guys. I really thought it was the coolest game back then cause it was almost like real people I controled but the controls were so delayed and hard to make work but I didn’t care cause it was just fun to play. Anyone else know what game that was? It was in the late 80s and I totally would love to see it somewhere even in a video or something.

  • January 18, 2016 at 11:16 pm

    Lol Stay Dead Evolution on steam and Press X to not die on steam.

  • Tross

    January 19, 2016 at 1:37 am

    Wow, this game somehow looks even more impossible than the original Street Fighter, which I have on my PSP as part of a retro compilation of Capcom games. I at least managed to beat one opponent in that game, after a million tries. That’s not a good fighting game either, mind you, but this one looks even worse. At least this one is fun to watch.

  • Deathbringer

    January 19, 2016 at 9:05 am

    That definitely said “in association with Shaw Brothers (Hong Kong) Ltd” lol.

  • January 20, 2016 at 4:22 am

    They would probably paint the strings out frame by frame, or try and hide the wires by matching them to the color of the background. They could have used camera angles to try and hide them too. Where there is a will there is a way. Necessity is the mother of invention.

  • January 20, 2016 at 10:26 pm

    Mike’s visuals on the perspective fight made me cry. I had to stop the video.

    The two hands push move.. that’s the gut buster. Double entandre!

  • greedo

    January 23, 2016 at 8:03 pm

    Thanks for doing this vid! I was dying laughing of Mike’s mockery of the Kung Fu moves!

  • lartrak

    January 24, 2016 at 1:57 am

    Wires were removed by hand painting them on the negative, but also careful lighting and use of smoke. They would also paint them on set to match the background. Careful lighting helped too. My understanding is film itself, the nature of the grain, can sometimes help hide faint wires as well.

    I gather the requirement to do post removal in the old days was fairly minimal. Also, you DO see wires a number of times in wire fu films if you keep an eye out for it.

  • IronJustice

    January 26, 2016 at 7:32 pm

    What a shitpot game.

    And I really want to love the Sega black sheep 32X system.

  • BADam

    January 28, 2016 at 4:17 pm

    Special effect that always gets me (even though I know how it was done it was done with such seamless grace) Is the scene in Day of the Dead where Greg Nictotero’s throat is bitten out.

    That and Ash’s eye’s un-clouding in evil dead 2

    Both effects hold up to only but the most scrupulous Blu ray zoomer

  • January 31, 2016 at 11:21 pm

    Wow, Busta Rhymes was in a Sega CD game?! /snark

  • Matthew Collins

    February 4, 2016 at 6:11 pm

    I’m sure others have requested this, but I’m throwing my hat in as well: The Nerd needs to play this game.

  • February 16, 2016 at 2:05 am

    Looks freakin’ sweet, difficult, but sweet. I’m having trouble remembering if I’ve played it or not… HA!

  • jerry lowe

    May 4, 2016 at 9:32 pm

    With Sega’s huge Arcade games library and library of 32bit 16bit 8bit etc. games ,,,It is so strange not to see more updates and games added to Sonic Ultimate Genesis Collection that has to be at least 5 years old now? ☹

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