Doki Doki Panic (Famicom) Part 2

Mike Matei / June 29th, 2015

James and Mike continue playing Yume Kōjō: Doki Doki Panic for the Famicom disc drive!

See part one here


  • Rennie Page

    June 29, 2015 at 3:55 am

    Been waiting all night for this lol. I gotta wake up in 3 hours for my job….but this, this was more important 🙂

    • BrandeX

      June 30, 2015 at 7:33 am

      “Oh it’s those bug things! Those were in the original!”

      This is the original /facepalm

    • Frida Fugazzi

      June 30, 2015 at 4:29 pm

      You´re priorities are right on. If one does not have fun, why work at all 🙂

  • Aaron

    June 29, 2015 at 4:00 am

    Having a shitty night, so it’s great to see a new J&M Monday episode. These are always a highlight of the week for me.

  • Greg McAdams

    June 29, 2015 at 4:02 am

    Great video! As a coach and mentor, it’s always great to see the entertaining work that you do. Have a great week.

  • Dan021

    June 29, 2015 at 4:10 am

    Well, Thanks for sharing it with us James and Mike! (btw, I commented on Part 1 a few minutes after it came out a week ago, my comment is still waiting for moderation… I posted 2 links about real obscure zelda games you guys could check out) Have a good week guys!

  • bulbasaur15

    June 29, 2015 at 4:35 am

    #001 So this is the notorious Doki Doki Panic I’ve been hearing about. Wait sec……OH MY GOD……..WHAT THE FUCK ARE SHY GUYS AND BOMB-OMBS DOING IN THIS GAME? BIRDO TOO? So you mean to tell me that all those enemies I fought in Yoshi’s Island ARE FROM FUCKING DOKI DOKI PANIC!! (sobbing) My life is like the cake.

  • Zces

    June 29, 2015 at 5:15 am

    one favorit game. man i love mondays thanks to you! pretty fun to see the original! we have “mario 2” here in sweden too.

  • June 29, 2015 at 6:53 am

    You forgot to explore the part where Clawgrip was replaced by another Mouser.

  • June 29, 2015 at 7:34 am

    ‘THANKS A MILLION’ on that ending screen~<3

    James, Mike. That's how we all feel when we watch your videos~<333

  • Shining Force

    June 29, 2015 at 9:59 am

    I really want to see James and Mike play Zombies Ate My Neighbors. Cant go wrong with this game.

    • Tanooki suit mario

      June 29, 2015 at 7:08 pm

      I agree one of my all time favorites.

  • June 29, 2015 at 10:47 am

    Birdo reappearing is a glitch in the games code. The Code is written as follows.

    if (player_x = x) _spawn birdo

    x being the position of birdo’s spawn event in the map vs players x position. Results in a reoccurring despawn and respawn thus birdo will sometimes disappear from map then respawn back in the map with fresh set of health, if same situation occurs after battle is finished then birdo will sometimes reappear in certain locations across the game due to this coding error. A great example of this can be found in level 7-1 after killing birdo proceed left to fall down below then walk right if you pay attention you will notice birdo spawned in the top right corner. This was later addressed and re-written for the SNES version of SMB2 on the Super Mario All-Star Cart.

    • MrBrrumpkins

      June 30, 2015 at 8:08 pm

      Uh…. thanks, Christopher. That’s certainly some useful information.

  • Joker83

    June 29, 2015 at 12:07 pm

    It’s not a glitch at all, it’s a respawn and it always happens in Mario 2.

  • barlitone

    June 29, 2015 at 12:25 pm

    Yeah, don’t know if I’d call it a glitch so much as just the result of lazy programming. Birdo is programmed to respawn like pretty much any other enemy: once you leave the screen where the spawn point is, she’ll respawn when you return. The crystal ball, if you defeated her while she was holding it, will be there and she can’t pick it back up, so if you are quick, you can just pick it up yourself and head to the end, but you can fight Birdo as many times as you want by just going back and forth.

  • June 29, 2015 at 1:34 pm

    Please do a James and Mike Monday of the Sega Genesis Version of Beavis and Butthead!!!!!

  • June 29, 2015 at 2:00 pm

    Fun fact – 18.75% of the entire ROM is devoted to the animation of Mario sleeping at the end. When Nintendo doubled the size of the ROM, they needed new stuff to put in there, so they put that in.

  • June 29, 2015 at 3:05 pm

    Great work, I don´t think I could handle it as good as you, because it´s been such a long time since I´ve played SM2. SM2 the “western-version” just sayin´. It´s not exclusively North-American, we had the same version in Europe too. No offence.

  • lghyourinmaru

    June 29, 2015 at 3:57 pm

    Been refreshing like crazy for this

  • urnapple

    June 29, 2015 at 4:00 pm

    Week 5 of 52: I would like to request ‘Archon’

  • gamelover200

    June 29, 2015 at 4:05 pm

    It re spawn another birdo because it died offscreen.

  • Storm

    June 29, 2015 at 6:51 pm

    Not sure if it’s really worth it, but you guys could play Mario 3 on Famicom since it’s a bit harder than the overseas version (when you get hit you go back to small Mario no matter what form you were in).

  • Wayne

    June 29, 2015 at 8:17 pm

    It looks like you guys got to Wart twice… once with 2 strength containers and then another time with 3 strength containers.

    Too bad there wasn’t a good way to wipe the player data from the Famicom disk so you would see that you’d have to win the game with each player in order to get the full ending (the ending you showed in the video). The short ending is just the character you won with unblocking a vase to let the Subcons out.

    The Japanese SMB2 didn’t really offer anything new, and I’m glad the we got this translated-over version of the game instead for SMB2.

  • Sean Churchill

    June 29, 2015 at 9:38 pm

    Birdo respawned because you walked off the screen. The orb stays but Birdo comes back to life. This happened in Super Mario Bros. 2, as well.

  • Sean Churchill

    June 29, 2015 at 9:41 pm

    Correction: Birdo respawned because once he died, you allowed him to go off screen.

  • June 29, 2015 at 10:56 pm

    Hello, I was wondering if you two would do a Monday show of 100 world story for the NES. It’s one of my favorite games for the console and it focuses around 4 players embarking on a quest via a bored game fighting ridiculous monsters and becoming the hero of the story before the other players.

  • June 30, 2015 at 3:42 am

    I world 7, on the cloud part you guys had trouble on zig-zagging down the clouds, if you use the Luigi type character with the big jump, go to the shooter on the last post and use the super jump and you can jump over the big ass pillar to the right. 🙂

  • Ben_from_G-town

    June 30, 2015 at 5:50 am

    Great video. The commentary was nice and the gameplay was very intense. Doki Doki Panic, indeed. The video of you trying to get through the wall as a kid was adorable.

  • June 30, 2015 at 6:22 am

    Mario bros.2 Japan, is indeed the follow-up, if you take in consideration the level design of world 8-2, where you take the beanstock on a fortress in the sky, which reminds so much of Mario. 3 cloud world referencing to its prequel, by the way Hypermickey is also responsable of Final Fight 2 on the SNES and M.Bison refers to Akuma, or the “Ancient One” in Super Street Fighter 2: NOT TURBO, as in SSF2T, Akuma is the final boss, after which you get the street fighter GAMEOVER screen.

  • June 30, 2015 at 6:24 am

    there never has been SSF2T on the SNES, leaving pending the completition of the world tournement… UNTILL..

    • June 30, 2015 at 6:45 am

      Here’s the NEW CHALLENGE: Get All street fighter 2 endings, and beat Akuma.

  • June 30, 2015 at 1:13 pm

    Were you guys drunk when you played this? You guys sound weirder than usual.

    • MrBrrumpkins

      June 30, 2015 at 8:31 pm

      You were probably just sober.

  • Guy_Person

    July 1, 2015 at 7:28 am

    Hey Mike, thx for another enjoyable J&MM.
    If possible, I’d love to see you and James tackle Shenmue for next week’s J&MM. Hopefully it could get more people interested in the ongoing Shenmue 3 kickstarter.

    • BrandeX

      July 1, 2015 at 7:34 am

      James can’t really play 3D games. It’s brought up somewhere in one of their many videos.

  • fanboyfilms

    July 2, 2015 at 3:53 pm

    Interesting to see that in the original Doki Doki Panic they had POW Blocks and Super Stars from the Mario universe. I assumed those had been added into SMB2 to make it feel more like a Mario game.

  • OmegaDez

    July 2, 2015 at 4:36 pm

    You guys. Birdoes ALWAYS respawn when you scroll them off screen. This has been like this back in SMB2, and it’s also like this in DDP. It’s not a glitch, and it’s definitely not new or amazing as you make it out to be.

  • OmegaDez

    July 2, 2015 at 4:47 pm

    Also, that world 5 Mouser didn’t exist in SMB2. No wonder you don’t remember him. We had a giant Enemy Crab (Clawgrip) instead.

  • July 11, 2015 at 11:36 am

    Mouser in 5-3 is indeed unique to DDP. They changed it for SMB2global. IIRC Birdo can respawn if you go far enough away in either version of this game. It is one of them things common to many 8-bit games. Someone else may have already commented about this so hope you don’t mind me saying it as well.

  • D3ath Angel

    July 26, 2015 at 8:55 am

    This doesn’t play like Mario at all, given that Mario is all about jumping on enemies rather than pulling stuff up and throwing them.

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