Video game music blog by Bear McCreary

James / May 8th, 2011

Bear McCreary recently posted a blog about video game music in general as well as a new game he composed for, SOCOM 4. He is part of the future of video game music and has created what you’d call a “virtual composer” within the game that reacts to what’s happening. But don’t listen to me, read all about it straight from Bear.


  • BobJohnson

    May 8, 2011 at 10:40 am

    His Dark Void Zero theme kicks f*cking ass;

    Too bad his work on modern games isn’t as catchy, though i’m just an old koot with an opinion.

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    May 8, 2011 at 12:07 pm

    James Rolfe is my idol

  • danny

    May 8, 2011 at 5:55 pm

    Interesting, I might have to check the game out. I’m a huge video game music fan.

  • metalcommand

    May 10, 2011 at 1:13 pm


    But first, better take a piss.

  • factor5fanatic

    May 10, 2011 at 4:19 pm

    The virtual composer thing is interesting, but it’s nothing new. I’ve seen games do it before. This could be taking it to the next level, but I haven’t played the game so I can’t really judge it.

  • Parry Hotter

    May 13, 2011 at 8:51 pm

    That would be a dream! Now that games (like the Mass Effect series) are becoming increasingly cinematic in scope, narrative, and emotions one day the orchestral music we hear in film/movies will be nothing in comparisan to music from a game that reflects and transports you to a world in which you can influence and interact with. Every Movie composers dream!

  • z

    May 21, 2011 at 10:13 pm

    beats Lady Gaga

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