Indiana Jones and the Infernal Machine (N64)

Mike Matei / August 24th, 2015

Comments

  • bud

    August 24, 2015 at 1:41 am

    Indiana Jones is my favorite! Although this is the only Indy game I haven’t played (I never had an N64).

    • bud

      August 24, 2015 at 5:15 am

      It’s too bad, this game could have been a great Tomb Raider clone. It was just too glitchy. And there HAD to have been an antidote to the snake venom. Did you check your inventory? And yeah, the graphics were bad. All that brown on brown made it hard to navigate the terrain. Oh well.

      • bud

        August 24, 2015 at 5:21 am

        Also, I forgot to mention. I HATE how deceiving cover art is for games! By the image on the cartridge, it looks to be the best game ever. Then you play it and…meh.

    • August 24, 2015 at 10:45 am

      So you played the original Temple of Doom for the NES/Arcade then? You said you played them all, I find it fascinating you have played everything BUT the N64 version…

      • bud

        August 24, 2015 at 3:02 pm

        Unfortunately. I played it long enough to know I never want to play it again.

  • Justin Trail

    August 24, 2015 at 1:55 am

    The reason ya’ll kept dying was probably from the snake that bit you. I assume the snake was poisonous. Therefor it was draining your life.

    • Justin Trail

      August 24, 2015 at 1:58 am

      Sorry was only half way through the video when I commented. I should have known you would figure it out.

      • Frein

        August 25, 2015 at 1:57 pm

        The fact that it took them so long to figure this out was driving me nuts. As soon as one of them pointed out the life was going down, I immediately thought of the snake, went back and confirmed my suspicion.

  • August 24, 2015 at 2:07 am

    I can’t believe none of you decided to check for an antidote. I played and finished this game on PC, and honestly, I think it’s a great game, save for the shitty controls.
    Great video though, I laughed a lot.

    • August 24, 2015 at 9:02 am

      Right? There’s obviously something there are missing….. Check the manual guys, sheesh. The doesn’t look very good, but it’s kind of annoying to hate it on something you’re not figuring out.

      • restfulcargo

        August 25, 2015 at 3:21 am

        I thought so too. They were too busy trying to be funny.

      • Truth

        December 29, 2015 at 1:06 am

        Exactly, if any of them decided to press the start button, that would have brought them to their inventory which includes health packs and antidotes, and they’re hating on the game because they couldn’t figure out what most people did in less than 5 minutes

    • ToadRoad

      August 24, 2015 at 3:15 pm

      I was also surprised the idea of an antidote didn’t come up.

    • August 25, 2015 at 2:27 am

      Even if there is an antidote, it’s still bizarre to still be poisoned even after dying.

  • Andrew Kocher

    August 24, 2015 at 2:11 am

    Did you guys . . . ever finish it?

  • Wayne

    August 24, 2015 at 2:15 am

    The Game Boy Color version of this game is 2D, so it might be easier for you to get through. I remember being able to win that version years ago. Pretty much the whole game is puzzle solving. If you’re looking for a fun, straight-forward, puzzle-solving game, then you’re better off playing something like The Adventures of Lolo on NES.

  • August 24, 2015 at 2:22 am

    Game looks sooooooooooooooooo good

  • Rennie Page

    August 24, 2015 at 2:33 am

    Mikes laughing is amazingly hilarious. When the dude exploded and sank into the sand. Priceless.

  • August 24, 2015 at 2:34 am

    Seriously they haven’t done Gunstar Heroes yet ? What a joke !! It’s made by the same team that did Contra.

  • August 24, 2015 at 2:43 am

    There is an antidote to deal with the poison.

    • bud

      August 24, 2015 at 5:18 am

      I guess it must have been good for its time. Year 2000 standards.

      • August 24, 2015 at 11:29 pm

        There were much better games of this era.

  • Pablo1989

    August 24, 2015 at 2:53 am

    Its just me or Indy looks more like Bootsie than 😀 Harisson Ford

  • CartridgeGamer

    August 24, 2015 at 3:06 am

    Great episode! So much fun to see your reactions to this game..I have played this game for many hours and progressed quite far, but eventually gave up, literally because of the constant poisoning gimmick. Aside from the snakes, there are impossible to dodge tiny spiders that’ll get you..and it never stops, it just gets worse further into the game. Still, I might try to complete it someday lol.

  • Xen11

    August 24, 2015 at 5:38 am

    Doom 64 is one of the greatest experiences in gaming I’ve had. Wanted to acknowledge your shoutout, James.

  • GorgeousBones

    August 24, 2015 at 8:05 am

    Honestly, this video is pretty disappointing. This looks like a pretty decent game from the era, of course there’s camera flaws and early 3d graphics did not age well, but you can’t call a game “flawed” or “glitched” just because you didn’t bother to check the menus for an antidote. Older games didn’t tell you anything straight away and you guys know that better than most. I really hope you get back to this game because it looks great and I’d love to see a long play of it.

    • August 24, 2015 at 2:15 pm

      “you can’t call a game ‘flawed’ or ‘glitched’ just because you didn’t bother to check the menus for an antidote”

      In Diablo 2 you can be poisoned by enemies. The game also has antidote potions. The difference is that you don’t have to use an antidote potion after dying while poisoned!

      It is a gaming staple that you loose all power-ups/ill effects when you die.

      • ToadRoad

        August 24, 2015 at 3:20 pm

        It’s such an old plot device, someone is poisoned and they must race against time to get the antidote. It’s not really a cryptic problem. I do agree that it makes NO SENSE that you are still poisoned after you die. You should be rewarded for using the antidote by not dying, but your only punishment for not using it should be to die and get sent back, not to be eternally poisoned.

  • magneto986

    August 24, 2015 at 8:47 am

    I played the PC version of this game as a kid and honestly, it was one of my favorite games. it was an awesome game. i think the reason you weren’t enjoying it was because it was the N64 version. and no offense to you guys, but I was honestly surprised it took you so long to figure out that it was the snake poison that was killing you. it just seemed self explanatory. the only enemy you faced for the entire time you played was a snake. I usually sucked when it came to games that made you think hard like Zelda, but even as a young teenager, I figured out that I was losing health because the snake bit me and the venom was killing me over time, just like real life. and I knew the game wasnt stupid enough to not give me an option take an antidote for a snake bit in the beginning of the game so obviously, I had to look around and sure enough i found an antidote plant that stopped my health from going down. I have to respectfully disagree with all 3 of you. this is not a bad game and it certainly isn’t broken. its most likely that the game just sucks on N64 but its awesome on PC.

  • Deathbringer

    August 24, 2015 at 9:22 am

    Guys, every time you hit a checkpoint while you had the poison, it saved with the poison. So you’d die later and then always reload back to a checkpoint where you’re poisoned. You needed to not hit a checkpoint while poisoned lol, and that’s ignoring the fact that there’s an antidote you didn’t know about. You guys wanted the checkpoints to reset your character status instead of loading how you were when you saved the checkpoint, lol. Other games might do that, but it’s working as they intended in this one…

    • DerManiac

      August 25, 2015 at 5:09 am

      While I mostly agree, I have to say it is weird that the game saved the poison status, but not the amount of health they had. I mean.. either save none or both.

  • NoLeafClover

    August 24, 2015 at 9:59 am

    God, this video is a total disappointment. Which is a shame because The Infernal Machine is one of the best games of the time. I don’t know what got into you that made you unable to complete this easy tutorial level but all the problems you guys were bitching about throughout the video were your and not the game’s fault. Use a damn antidote, stop jumping forward when you’re trying to get up a ledge and there is no need to blindly whip around because Indiana moves his hand upward to indicate that his whip can grab onto something.

    And what the hell is your problem with the graphics? Surely you’re not expecting bump mapping and shaders from a 1999 game? They were better than Tomb Raider 4, which was released about the same time. Tomb Raider was pretty much all cubes while Indy’s engine was miles better at drawing multiple diagonal surfaces. Granted that PC version is technologically superior but even this gimped N64 version does not deserve the ridiculous criticism. AVGN material? Seriously? I guess it’s your loss because you missed out on a variety of stages in vastly different environments with rafts, jeeps and mine carts along the way.

    Now don’t get me wrong. I’m a huge fan and I’ve literally been watching every single video the past 10 years or so, but this particular one IS painful to watch…

    • NoLeafClover

      August 24, 2015 at 10:33 am

      And one more thing. This is a puzzle game with elements of action, not the other way around. Rushing through the level without paying attention to the surroundings will get you nowhere.

    • August 24, 2015 at 3:56 pm

      I agree with you on the graphics. And not to mention, other N64 games looked much better than this. I don’t know why James generalized bad graphics to all N64 games, when Ocarina of Time and others look much better.

  • August 24, 2015 at 12:44 pm

    I finished the whole game. It’s very glitchy and some of the puzzles are hard in that its was so obvious kinda a way. The game’s controls take inspiration from Zelda, and so do the menus. You probably had 3 antidotes for snake poison in you items. You should replay the game again. It would be awesome if you gave it the AVGN upgrade. The game has a little learning curve but to me its like Zelda 2. Good game but frustrating.

  • August 24, 2015 at 1:07 pm

    For you guys who are criticizing James and the other guys for not thinking to look for an antidote, and stating that the game is not flawed, tell me this: what other game has this “feature” where you get poisoned/cursed/etc and the effect stays with you after you die.

    Indie’s default state is not poisoned. My expectation, like James and crew, is for the character to return to his default state when you die.

    • ToadRoad

      August 24, 2015 at 3:25 pm

      I agree, although someone else pointed out if they don’t use antidotes, they still need to let the poison kill them before getting any checkpoints, otherwise the poisoned status gets saved and remains at each respawn.

  • Thin Thrizzy

    August 24, 2015 at 1:43 pm

    Anyone else bothered that the newspaper headlines (which were supposed to be 1940’s) were set in Arial- a font designed by IBM in 1982?

  • August 24, 2015 at 1:58 pm

    I played this game (many) years ago on PC and it was not bad, actually I liked the game a lot I remember the look and feel of the Tomb Rider game. Dammit, that time we thought the Tomb Rider is clone and this is an original.
    So I don’t know if I am blinded by nostalgia or if the N64 port was so much worse than the PC version or I had so few games to play that I found something good on any game I had, but I remeber the game as kick ass game.
    And. btw, I am sure that in the game you have some inventory and you need to use some antidote to heal the poisonous snake bite.

    • August 24, 2015 at 8:29 pm

      i had the PC version when I was a kid, was pretty decent from what I remember

      • August 25, 2015 at 12:32 pm

        Exactly. I am already installing it again to refresh my memories 🙂

  • jasonjrf

    August 24, 2015 at 3:56 pm

    What is this? Contra? Super C? Contra 3 in 1? NO CONTRA 3 Alien Wars? OMG you guys are killing me… Yet making every monday the best.

  • urnapple

    August 24, 2015 at 4:03 pm

    Week 13 of 52: I would like to request ‘Archon’

  • Moose Of Woe

    August 24, 2015 at 4:19 pm

    When a problem comes along, you must whip it.

  • urnapple

    August 24, 2015 at 4:21 pm

    You guys are so distracted by trying to criticize everything that you’re forgetting how to actually play a fucking game. It’s frustrating to watch

    • August 24, 2015 at 11:51 pm

      Really? Did you not watch the video and/or LISTEN to what they were saying? The game was wholly unplayable, which was the reason why James and Mike mentioned that it would make a good AVGN video. That’s the charm of these videos, is that they can criticize the games for clearly being poorly made. Don’t watch then.

      • urnapple

        August 25, 2015 at 1:17 am

        I watched it all and this was not a nerd episode. They started playing without ever expecting to take it seriously. They’re beginning to be unfairly harsh on things typical of the era. That’s fine for the nerd but again, this is not the nerd

  • Dan021

    August 24, 2015 at 5:47 pm

    Ok, I agree with James, Mike and Ryan here with most of what they said. I think what people in the comments are pissed about is when they say stuff like the game has a fatal flaw. It’s not really one, there’s an antidote to remove the poison BUT THE GAME POINT THEM INTO THE DIRECTION of knowing about it. That’s the main flaw, if you need a booklet to play a game, then the designers didnt do a proper job. We’re not talking about a secret level warp or a well hidden extra life here, we’re talking perma poison until you get that antidote. Also they can’t play the game for 5 hours just to figure it out and they already said why going on the net to find a guide about the game is not what they want to do. To relieve the experience of playing those old games, they dive right in just like when we used to rent games as kids. Thanks for the video guys!

    • Dan021

      August 24, 2015 at 5:49 pm

      but the games needs* to point them into the direction of the antidote. If it makes more sense.

  • mrgerrit

    August 24, 2015 at 5:50 pm

    Maybe look for a antidote? Don’t you have like a inventory in this game?

  • August 24, 2015 at 7:23 pm

    Man, how did you guys not figure it out that it’s a poison. It’s a big flashing skull over your life bar, which proceeds to drain, mysteriously starting to do so when you were bit by the snake. Come on!

  • August 24, 2015 at 8:12 pm

    this game was pretty good on PC

  • August 24, 2015 at 10:36 pm

    Holy shit, I just came back from watching Temple of Doom at a theater and this review is here, is this a sign?

  • August 24, 2015 at 11:50 pm

    I remember working at Blockbuster Video many years ago when this game was out and we were renting other N64 games. I never had the chance to play it, but my God if that picture of Harrison Ford on the box wasn’t a damn good selling point. You’d swear it would be fantastic based on the cover – a problem we’ve faced for years since the Atari 2600 days. I’m nostalgic of this picture, but glad I never played it. I would have just fooled myself into thinking it was good.

  • Phoenix7786

    August 24, 2015 at 11:56 pm

    So you guys got bit by a snake and can’t figure out why your health is going down? Seriously?

  • mike king

    August 25, 2015 at 1:03 am

    James and Mike , you guys please do a Board James episode with the Indiana Jones board game that LJN made PLEASE!!!!….lol that would be sooo EPIC!!!

  • Tross

    August 25, 2015 at 2:06 am

    Wow, that game does seem awful. From watching you play, even if it didn’t have that fatal flaw and all the glitches, the controls seem off, and mechanically, jumps and other actions don’t quite appear to be as sound as they are in classic Tomb Raider games. This looks to be to Tomb Raider what Tomb Raider pre-reboot was to Uncharted.

  • craigthulhu

    August 25, 2015 at 2:59 am

    I played and beat this on PC, it’s a good game, plays like Tomb Raider. I am seriously questioning your critical thinking skills to deal with the poison from the snake. There were three of you….

    • bud

      August 25, 2015 at 3:38 am

      I always wonder whether these guys have had a little something to drink before they do these videos. Maybe they’re focusing too much on trying to be entertaining rather than seriously tackling these games? I think the more of them there are, the easier it is to goof off.

  • DerManiac

    August 25, 2015 at 5:03 am

    Indie didn’t “break apart” when he died. He fell into the ground. The part that looks like legs (that make you think he broke) was the shadow of his legs being projected from the bottom up.

    So he fell to the floor like he normally does, but did it half a meter below the floor and that created a glitchy shadow.

  • August 25, 2015 at 5:25 pm

    I have nothing but respect for all of you at Cinemassacre. That being said – this is a great N64 game that is tough to complete and does not hold your hand. Use the Expansion Pack. Try it more than once and – for fucks sake – remove this video from your site. What an embarrassment to all of you.. I’m sorry.

  • August 25, 2015 at 5:35 pm

    “This game is buggy crap because we’re oblivious doofuses and we refuse to understand basic game mechanics like poison and antidote.”

    It’s like DarkSydePhil killed Mike and James and now he’s wearing their skin impersonating them.

  • August 25, 2015 at 5:53 pm

    This game is really good, but the N64 version is notoriously crappy. Bad textures, low res, slowdown.

    It isn’t a copy of Zelda.. it’s much closer to Tomb Raider.

  • August 25, 2015 at 6:01 pm

    God, you guys are terrible at games…

  • August 25, 2015 at 6:05 pm

    You idiots got poisoned and saved.

  • Programmer_Danny

    August 25, 2015 at 9:53 pm

    Thanks, James and Mike.
    When is the next avgn episode coming out?

  • Programmer_Danny

    August 25, 2015 at 9:58 pm

    Not every avgn game has to be bad.
    Actually, I`d like them to review good games more often.
    Ignore the trolls,, Healthy criticism is good, though.

  • ejp022791

    August 25, 2015 at 10:33 pm

    You stayed poisoned because you got to the next checkpoint while you were poisoned. So whenever it starts you back from your last checkpoint you’ll still be poisoned. I’m assuming there’s antidotes in the game if you can be poisoned.

  • ejp022791

    August 25, 2015 at 10:38 pm

    In MGS3, a great game, you can be poisoned by a snake and you have to go to your menu and cure yourself. And I’m not 100% sure on this but being poisoned probably carries over to your checkpoints in that game too since other injuries do like fractures and cuts. I’m not seeing why this is considered a flaw in the game.

  • bleed0range

    August 26, 2015 at 12:33 am

    I wish you guys would stop being so lazy and put some real effort into making AVGN episodes again. Now all you guys do is goof off in front of the camera playing old games instead of putting real editing/effort into videos. We used to get great themed episodes, informative ones about old consoles and such…

    Now you don’t even fairly judge a game. It was obvious you guys are barely even trying to play it. These videos seem to just be here for the ad revenue. You guys figured out you could just post these instead of AVGN and make just as much money didn’t you?

    I’m really disappointed because James is great when he gets creative, but Cinemassacre has become 17 minutes of you guys not even trying to play a game and coming off looking stupid with an occasional short lackluster AVGN episode every once in a blue moon.

    WHAT HAPPENED? Did the movie just take everything out of you guys? Please, put a little more effort into your videos or AT LEAST into playing the games right if you’re just gonna be lazy and record yourselves just playing games with no story/effects/humor/script/etc.

    Such a shame.

    • bud

      August 26, 2015 at 2:29 am

      These are just fun little videos they do quickly in order to provide us “fans” with new content weekly. Obviously, James still puts a lot of effort into the AVGN and Board James videos and the fact that they take some time makes their quality even better. Sorry, I just can’t sit around while you all trash these guys. A good rule of thumb is if you don’t like the videos, stop watching them.

      • Programmer_Danny

        August 26, 2015 at 8:14 am

        Couldn`t agree with you more.
        I`m glad they put out something to watch every week.
        I actually enjoy James and Mike Mondays a lot.

        I`m pretty sure they all know the issues some people keep talking about.
        Problem is, when you have to put out a video on a weekly basis, you don`t really have the time to do all the fancy editing. They have other jobs other than make avgn videos. Some people are just being too hard on them.

      • urnapple

        August 26, 2015 at 6:13 pm

        Fans have every right to be disappointed by a blatant lack of effort

      • bleed0range

        August 27, 2015 at 2:22 am

        I get that they maybe started as “fun little videos,” but they have taken over as the main attraction. James and Mike Mondays are the biggest thing they do these days and it went from really interesting and creative stuff to just doing what a million other people do on the internet… just play the game and comment on it. Except they don’t even do it in a particular interesting way and don’t even try to play the games right sometimes. They don’t seem to put much effort into the game or the video.

        I’ve been watching James for almost 10 years, I wouldn’t say anything negative unless I felt like it needed to be said. We’ve had like 3 AVGN episodes ALL YEAR. After several years of hardly any anymore. So many of these James and Mike games could have been good AVGN episodes instead. Meh.

        What about awesome stuff like Rocky Jumped a Park Bench? It’s just getting stale around here.

      • August 29, 2015 at 12:21 am

        @Bleedorange: Yep I’ve been making similar comments for a while now. We all know James is capable of things that are much more creative, interesting, and funny than a bunch of let’s play videos. It’s actually kind of sad that someone as talented as him has been relegated to something this low. Mike and the other guys are probably capable of better things too. I’d really like to see more unique content on this website.

      • September 1, 2015 at 10:39 am

        I agree with you wholeheartedly, but I played this game as a kid (the PC port was different and, I believe, superior) and have only fond memories of it.

        That’s why watching this video was hard for me, as they’re criticizing a game I really like, with most of their criticism stemming from a clunky checkpoint mechanic (which didn’t exist on the PC, to be fair) and not checking the inventory for the antidote.

        The rest I can agree with and, on later stages, the game gets more intense as you fight both the soviets and the creatures protecting the trinkets that power the Infernal Machine.

        Also, I understand that was done on the spur of the moment, yet I can’t avoid but feel ambivalent about it. I wish they’d give it another chance…

        The PC one, I mean, not the N64 shitty port.

  • August 26, 2015 at 9:27 am

    To all the guys saying “is not a fatal flaw, there is an antitode etc”, wtf is wrong with u. A poison that keep lasting even when u die and respawn is a TERRIBLE idea, an ATROCIOUS example of bad game design.
    And who pointed out that “the checkpoint saved the poisoned status too” know NOTHING about videogames (or at least decent ones), cause is NOT how a checkpoint is supposed to work.

    • September 1, 2015 at 10:41 am

      I agree with that. It didn’t happen on the PC, because we got to save whenever we wanted and didn’t rely on checkpoints.

      Give the PC version a go.

  • August 26, 2015 at 10:33 am

    WHERES MY BOOTSY BEATS!

  • danistheguy

    August 26, 2015 at 11:03 am

    LOL, 3 veteran gamers and no one thought to check the menus??

  • DiscountPizza

    August 26, 2015 at 4:49 pm

    Mike, you should probably check out the game Indiana Jones and the Fate of Atlantis (for DOSbox/PC or run it on ScummVM). So far, no one at Cinemassacre has mentioned it yet. James mentioned he read the comic once, but I don’t know if he ever played the game.

    There are actually two games. One is a point-and-click adventure game and it is quite excellent. The other is an action game that no one ever talks about because it is so confusing.

    The same voice actor you heard in the N64 game voiced Indy in Fate of Atlantis. I kind of got used to him because that game was so good.

    I’ve never played Infernal Machine myself. I’ll probably try the PC version one of these days.

  • Packpod

    August 29, 2015 at 9:26 am

    I have never heard of this game before and even I figured out that they’re probably poisoned by the snake. It is almost a video game rule that a skull symbol means poison, wouldn’t you agree? Also the graphics look great for N64. This game was obviously too complicated for those guys and with all due respect I think they should stick with Nes games as they are usually much simpler to just pick up and play.
    Also turn on the lights in your basement some more 🙂 It was almost depressing. And I noticed Mike says the word “like” a LOT as a filler and emphasizes his sentences as if he was asking questions. It makes him sound like a High school girl.

  • akronymn

    August 29, 2015 at 7:58 pm

    I kind of wished I would have played this some as a kid, I would have had the patience to figure it out. James should consider Mission Impossible (N64) for avgn. It had cool graphics at the time and starts out cool, but you end up spending hours spray painting security cameras to get down hallways only to get caught. After getting caught, you start at the beginning of the level. The most tedious thing ever.

  • mikeMike

    August 29, 2015 at 10:12 pm

    i like idiana jones and all but that game fucking sucks it looks so boring the begining

  • mikeMike

    August 29, 2015 at 10:13 pm

    maybe its gets better as u get further

  • September 1, 2015 at 10:24 am

    To be honest, the N64 version of this game does suck major balls, forcing you to continue from the checkpoint while still poisoned, but IIRC, you start the game with some medkits and medicinal herbs.

    Also, like in Tomb Raider, you have to holster your weapon in order to climb.

    I don’t know why, but this episode of J&MM is the only one where I didn’t even crack a smile. Maybe it’s because I really liked this game (played it on the PC), even though it was a bit clunky to be Tomb Raider-esque. I have very fond memories of solving all puzzles and beating the game by myself.

    By the way, to those who haven’t played it, the main gist is that the Soviets are looking for the power source of a Babylonian god and a quartet of magical trinkets are used to power the afforementioned Infernal Machine.

  • September 1, 2015 at 10:45 am

    Oh, another thing.

    The game was ported by Factor 5 and only one of the original LucasArts programmers was involved so, largely, it wasn’t LucasArts fault that the N64 port sucks the most balls.

  • KingMike

    September 1, 2015 at 11:06 am

    I thought I read this game was ported from the PC entirely by one guy. It feels like it. 🙁

  • Aaron1375

    September 1, 2015 at 2:00 pm

    My guess is they saw the success of Tomb Raider and tried to make an Indy game using the same style of play and failed miserably.

  • September 1, 2015 at 10:55 pm

    …James, Mike, go to your corners and don’t come out until you learned gaming basics 101 again.

    None of you thought of pressing start to see if there was an inventory? Or remembered skulls in videogames either mean death or poison?

    I’m frankly surprised, James and Mike usually are awesome videos, this one left me frustrated. I played this game back when it came out, I was a only 10-11 years old. And I didn’t need to read the manual or even know english (I’m from Brazil) to think about pressing all buttons to see what they do.

    I agree about the ‘saving poison’ problem though, I had forgotten that happened.

    Wish any of you had thought of asking how Indy’s gun has infinite ammo XD Though since you never got to the part where you find guns with non-infinite ammo, I can’t really expect you to.

  • Ben_from_G-town

    September 6, 2015 at 8:03 pm

    That’s an infernal game, alright. To still be poisoned even after you die is idiotic.

  • Jean-Leon Groenewald

    September 29, 2015 at 6:48 pm

    Wow….you guys blame the game for your own stupidity. “This game has a fatal flaw! Yuk yuk yuk”
    You know what has a fatal flaw? This site, ever since mike reared his annoying face on it. Couldn’t even make it past the tutorial. Fail!

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