Mike Matei / June 22nd, 2015
This week we play Yume Kōjō: Doki Doki Panic for the Famicom disc drive!
June 22, 2015 at 1:27 am
When I was little I never really liked Mario 2. It was fun, but I always felt like it wasn’t a Mario game. Found out years later why that was, I guess. And I know it’s all old stuff by now, but have you ever considered playing Kaizo Mario? Although that’s going to be really hardcore without save states. Anyways.. Thanks for starting my monday off with another excellent video, keep it up guys!
June 22, 2015 at 8:10 am
Why are you guys wondering whether Wart is going to be in the game or not?? He is in the cover!!
June 22, 2015 at 1:54 pm
Yeah man!! How can they not see that!? Maybe it’s a trick. Like the oldendays version of a cinematic trailer. “Yeah you see it on the cover but is it in the game, nooooooooooo..”
June 22, 2015 at 1:29 am
Nice video guys, very interesting to see the Famicom Disk System. Can’t wait for the next J&MM!
June 22, 2015 at 1:37 am
You guys are kinda lucky to even get this thing to work, considering it’s an almost 30 year old floppy disk. I mean, it doesn’t take long for disk rot to take effect.
I am happy though that you guys finally busted out the famicom disk system and got it, more or less, up and running. Maybe one of these days, you guys can give us more history and technical information on the disk system, like a little console review or something (since it’s such an oddity for U.S. gamers).
June 22, 2015 at 7:18 am
It also doesn’t take long for dick rot to take effect. That’s when your dick rots off.
June 22, 2015 at 7:18 pm
Well that’s why you have to stain your dick every so often.
June 22, 2015 at 11:00 pm
That’s probably a great way to get teenagers to use condoms. Just tell them in health class their dicks will rot and fall off. That’ll get condom usage through the roof.
Even though I know SMB2 really is Doki Doki Panic, I STILL think of it as my favorite Mario-game. It also has the best music from any Mario-game.
I will live the lie even though Donald Duck is trying to nail his cousin.
June 22, 2015 at 2:03 am
yes the water is horrible, watching in the dark and couldn’t even look at my screen, almost got sick.
June 22, 2015 at 2:08 am
You guys should get Mario Maker in the fall and each design a level for the other to play.
June 22, 2015 at 11:06 am
June 22, 2015 at 2:43 am
I’m so glad their playing this game.I I just cosplayed the mother character ( the one in blue) at OMGcon last weekend. https://www.facebook.com/YumeKojoCosplay
June 22, 2015 at 2:52 am
‘What the..frick?’ Xp lol
June 22, 2015 at 3:09 am
I thought The Lost Levels of Super Mario Brothers All-Stars was the NA release of the real Super Mario Brothers 2?
June 22, 2015 at 4:52 am
You’re right. I don’t know how James and Mike don’t know that. They should just play the Lost Levels on Super Mario All-Stars instead of that Mario Rambo game or whatever.
June 22, 2015 at 5:09 am
I actually prefer the SNES version of all four Super Mario Bros. games, but that’s probably because I didn’t grow up with NES.
June 22, 2015 at 5:11 am
Hey, did you guys check out the Nintendo World Championship 2015 just recently? I thought you would have made a video about it or perhaps just for the new Mario Maker game. That should be the only current generation game you review. They also played Super Metroid, Legend of Zelda, and Balloon Fight in the competition.
Well, I guess there is no question about Wart being the final boss, he is on the cover!
June 22, 2015 at 8:32 am
The american version of Mario 2 was released in japan as “Super Mario USA” on a pink cartridge (not disk)
The Japanese Mario 2 came out originally on disk, but also came out as a GBA game on cartridge (It looks and plays identical to the disk version – not like Allstars)
To my knowledge DokiDokiPanik has never come out in any other format than Disk, and Yes I can confirm the game does use save states, apparently you have to win all the levels with all the characters before getting the ending.
June 22, 2015 at 3:38 pm
Ha I finally understood your comment. This is starting to get confusing, like the whole Final Fantasy III/VI deal…
June 22, 2015 at 9:46 am
Watched all James and Mikes videos? need some time to kill? check out our latest adventure PLEASE INSERT COIN. A Arcade Emulator video game review show hosted by two non gamers just talking about pure shit….This week its Jurassic Park Arcade shooter https://www.youtube.com/watch?v=EmNy2RHEBzs
June 22, 2015 at 2:21 pm
Please don’t advertise your shit here.
June 22, 2015 at 10:43 am
Lol, you guys should dress as batman and robin next monday. To be fair, the nes too is full of glitches.
June 22, 2015 at 11:14 am
Some other nerd probably already mentioned this, but for what it’s worth, I believe Wart’s only other appearance is a cameo in Link’s Awakening.
June 22, 2015 at 12:09 pm
Wow James, that waterfall level… “Ali macgraw! My eyes!” 🙂
June 22, 2015 at 12:47 pm
Wow! Incredible the troubles you guys had with this system! Amazing how calm and collected you guys are about it! This is why I could never be a collector. I’d be too frustrated with problems like this to really enjoy myself. I love older games, but my nostalgia only goes so far.
June 22, 2015 at 1:06 pm
Same Mario Time, Same Mario Channel! 🙂
June 22, 2015 at 1:41 pm
Week 4 of 52: I would like to request ‘Archon’
June 22, 2015 at 2:43 pm
Archon was originally an Atari 8-bit computer game from 1983. I owned it and regularly played the Apple II computer version. It was pretty good for an Apple II game, which is probably why they made Archon II. But, it seems underwhelming in the NES version because the NES is capable of playing games with significantly better graphics and sound. I always thought it was weird to see some of the old computer games I liked to play ported over to the NES like The Bard’s Tale, Ultima III, and Wizardry, but I guess Xbox Live kind of does the same sort of thing when they let you play retro games on the Xbox game system.
June 29, 2015 at 3:59 pm
I agree about the graphics and sound but the game is a hell of a lot of fun regardless. I think it would make an awesome episode with James and Mike battling it out
June 22, 2015 at 3:03 pm
The emulators Nestopia and FCEUX allow you to use an emulated microphone while playing Famicom ROMs.
June 22, 2015 at 4:09 pm
Weird how you guys assume the Mama is Princess Peach when you pick her even though she plays nothing like her. Then you’re all “who the heck is she?” when you suddenly realize Lina is the one that plays like Peach, without NEVER even noticing Mama plays exactly like Luigi. O_o
June 22, 2015 at 7:02 pm
My thoughts exactly.
June 22, 2015 at 5:22 pm
I don’t know if I should spoil it, but the game is longer than Super Mario 2 US. I played it a few years ago and ya… There is a frustration factor.
The cloaked figure is the “Luigi” of the game. They don’t use the leg kick model which makes viewing the animation awkward. This is why it felt unusual while using the character.
June 24, 2015 at 5:12 am
Mama is the Luigi… MAMA LUIGI.
June 22, 2015 at 7:09 pm
Those waterfalls! MY EYES! The goggles! Zey do nutting!
June 22, 2015 at 8:25 pm
You guys picked up on most of it, but the major gameplay changes between SMB2 and DDP are:
1. You don’t select characters before each stage, instead you pick a character and play all the way through as the same one. Each character’s progress is saved to the disk in its own slot, so the stage select you’re picking both the world and which character’s route you are working on. Yours is fully open because, as you suggested, somebody had already beaten it. There is no way to erase the saved data, so the only way to really start fresh is to have a sealed copy.
2. There is no run, as you saw. This means you can make certain long jumps in SMB2 that the equivalent character in DDP might not be able to make.
3. You don’t shrink when you’re down to your last bit of health. Now that I think about it, I can’t honestly remember if you actually had a smaller hitbox in SMB2 when you shrank down, so I’m not 100% sure if this even matters to gameplay.
For your technical problems, well, welcome to the wonderful world of FDS ownership. I love the thing for the unique place it holds in the history of Nintendo, and the superior versions of classic games like Metroid and Zelda that it offers. It, however, was a fussy piece of shit in 1986, and now it’s a 30 year old fussy piece of shit. I’ve had remarkably good luck with mine, but they are prone to head alignment errors, corrupt or damaged disks, and most dreaded: broken drive belts. It’s basically a matter of time before every FDS eats through its belt, and of course Nintendo didn’t use any kind of standard belt, so you have to search eBay for surplus from Nintendo’s own repair service. I have a couple on hand that I’m saving for such an occasion. Hopefully, yours is just a wonky disk and nothing with the system itself, but best of luck sorting it out.
June 22, 2015 at 8:40 pm
I just played the ROM for Yume Koujou Doki Doki Panic, and with a fresh version of the game you cannot just skip to level 7. The characters are similar Mario (slot 1 – Imajin – white turban guy), Princess (slot 2 – Lina – pink), Luigi (slot 3 – Mama – blue), and Toad (slot 4 – Papa – tan turban guy). As mentioned in James’ and Mike’s video, there is no “run” feature.
You can change to another player after each level, but the character changing is kind of useless. Once you clear a level with a specific character, only that character can play the next level. After a level is cleared, you can select another player, but if you only cleared level 1 (for example) with “Mario” you will have to beat level 1 with the other players in order to play level 2 with the other players… otherwise, you’ll just have to stick with “Mario” to play level 2. When you win the game with a character, the only part of the ending you see is the character unblocking the vase to release the Subcons. You have to beat the game with each character in order to see the full ending with credits.
Using the warp zones to skip over levels will not register the skipped levels as completed. Luckily, using warp zones and winning the game with each character is good enough, and you will get the full ending if you clear the game (beat Toad on 7-2) with all 4 characters. The ending is a little different on this (the original) version compared to SMB2 on NES.
June 22, 2015 at 11:02 pm
I meant to write “beat Wart on 7-2” with all 4 characters.
Also, there is the famicomdisksystem website that talks about troubleshooting the drive and has information on replacing the belt and what the errors mean.
June 22, 2015 at 11:06 pm
The “floaty fucker” was Luigi in Super Mario Bros. 2.
June 23, 2015 at 5:21 am
James, about the word “noise”, you’re actually quite right thinking it’s related to sound because it indeed came from the radio transmissions. When there was interference, people called it noise, which very much makes sense, of course.
What is harder to understand is how it came to be used for photography and video as well.
Well, the most frequent explanation is that it’s because light, just as sound, is nothing else but a bunch of waves too. I don’t know if it’s true, but it’s weird enough to be, I guess. Anyway, that’s how it was explained to me once and I’m happy to share my crappy (and possibly erroneous) knowledge! 😉
June 25, 2015 at 6:45 pm
I didn’t delve into the origins, but it seems like a logical leap. Unwanted sound interfering with the intended audio output is called noise. So when people needed a word for unwanted visual interference they just broadened the definition.
June 26, 2015 at 4:13 am
Great! Thanks for confirming this, my knowledge was not that crappy after all. 🙂
June 23, 2015 at 8:40 am
Just registered to say what a great job you’re doing with the J&MM videos recently. I’m about the same age as you guys so it’s great to hear stories that resonate with my own childhood memories, and a huge reason for coming to the site is to learn about stuff like this that I will have missed way back then.
I also think that you guys are really starting to hit your stride with the J&MM stuff by going in this direction as opposed to the “WHOOOOAA… FUCK, SHIT, DUDE, POOPY, BOOGERS” kind of ‘Let’s Play’ vibe. Not that there is anything wrong with cutting loose when a game excites you, but it’s the same stuff that you can find a million times over via YouTube.
You’re all likeable guys with a ton of knowledge, so it’s great when you play to those strengths, even more so when we get to learn or experience something new.
Keep up the excellent work.
June 23, 2015 at 11:31 am
Almost everybody knows that Super Mario Bros 2 (US version) was based on Doki Doki Panic. But not everybody knows that Doki Doki Panic was originally a scrapped prototype for the real follow up to Super Mario Bros. Indeed, the same team created both games (Shigeru Miyamoto, Koji Kondo).
I invite you the read the following WIRED article on the subject :
June 23, 2015 at 10:48 pm
Shigeru Miyamoto had a bigger influence on this game than he did on super mario 2 (japanese version). I heard mario 1 was all about horizontal scrolling so they really wanted to make a game to emphasize vertical scrolling to follow it up. Also, the composer is the same person who composed the mario games. This game shared a lot of the same staff too. So I still consider it a Mario game. In japan they actually came out with this on their version of Super Mario All-Stars and call it “Super Mario Brothers USA”
June 24, 2015 at 3:21 pm
They needed to say that the Japanese SMB2 was released in the US on the SNES game Super Mario Bros. All Stars as Super Mario Bros. The Lost Levels, just so people aren’t confused. That game IS the Japense SMB 2, and it’s hard as shit.
June 24, 2015 at 4:36 pm
Yep, I mentioned this in an earlier comment. It kind of seems like James and Mike aren’t even aware that it was released on All-Stars (or else they would’ve mentioned it in the video).
June 25, 2015 at 5:42 am
Actually, Famicom did have turbo controllers for Controller port…
Remarkably Hudson Soft’s controller after Takahashi Meijin’s fame.
June 25, 2015 at 6:50 pm
I really want to see James and Mike attempt to play Duck Hunt or Track and Field for the Famicom. It doesn’t seem like there’s a way to input those special controllers.
June 25, 2015 at 8:12 pm
Didn’t know about this.
Here on my country (Argentina) everyone had a “family” console (nes clon) and the only mario we knew was “super mario bros” (super mario bros 2 japanese)
I havent seen the US version until this video.
June 26, 2015 at 9:58 am
It’s still a Mario game, regardless. In fact, it brought us the Shy Guys, green Luigi, Peach’s levitate ability, and various other things that would appear in later titles. It even gave us the classic Super Show.
June 26, 2015 at 10:16 am
that part with the waterfall almost made me go into a seizure. I dont remember that part was in mario 2, well it was there but the waterfall was rendered differently
June 27, 2015 at 2:02 am
It’s funny. You’re apologizing for the game looking “crappy” but it actually looks pretty good.
June 30, 2015 at 5:15 am
Yeah, Mario 2 has quite a legacy, because, as you said, characters and concepts from that game went on to be used in many others later on. Watching you guys play this and discover all the differences was fun. I hope you get it working better next time. Was it the system or the game that was the issue, I wonder?
July 1, 2015 at 10:00 am
At 8:30. Definitely a hard part but here’s a cheat I always used. Stand on top of the snifit and duck-charge. When the snifit jumps, do your super jump do get past the tall pillar to the right and reach the ladder. Works best with Princess or Luigi. =)
July 6, 2015 at 7:23 pm
Finally a game James shows his skills in!
July 14, 2015 at 6:31 am
There’s nothing wrong with wanting to play it old school! There’s an essence that emulators can’t always capture… I wonder what the game’s story is. Thanks for playing!
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