Mike Matei / April 11th, 2015
April 11, 2015 at 2:06 pm
I kind of like Ryan. Don’t be discouraged by the probable negative reaction, the internet tends to do that. People will warm up. Ryan seems pretty fun.
April 14, 2015 at 3:04 am
I made this account just to agree with you. He’s entertaining, insightful, and knows his shit. He should try and do his own show. I know I’d watch it plus it would grow the Cinnemassacre brand.
May 11, 2015 at 11:10 am
Ryan IS pretty cool. And he always knows what he’s talking about. Unlike JonTron, who annoys me with every non-accurate comment he makes. -_-
May 27, 2015 at 5:58 pm
I’d Happily listen to Ryan any day of the week as opposed to Doug or Pat. There seems to be a far more easy flowing chemistry between Ryan and the other Hosts; as opposed to guests like Pat or Doug. Ryan is pretty laid back and seems infinitely more approachable – far less likely to come across as having a Superority complex.
April 11, 2015 at 2:51 pm
I think disc games are much better than downloadble ones,and have you played Bloodborne yet? And Ryan is funny i’d like to see him again 😀
April 12, 2015 at 1:08 am
on a console thats forsure
April 11, 2015 at 3:01 pm
Tom Happ DID do the music, believe it or not. He did EVERYTHING. Pretty amazing.
Battle Kid, by the way, is similar – though Sivak had help with some of the sprite work and label art, he did all the music, design and coding.
April 11, 2015 at 3:49 pm
I had the pleasure of meeting Sivak at TooManyGames a few years ago around the time that he was promoting Battle Kid 2. I would love to see the game on a modern platform. It is brutal, but a very fun play.
April 11, 2015 at 3:36 pm
Oh man, Ryan seems like a cool guy! More of him! Zombies Ate My Neighbours next, right guys?
April 11, 2015 at 7:57 pm
I’d love to see a Zombies Ate My Neighbors playthrough, but I’d much rather see James on that one. Not to say there’s anything wrong with Ryan, but considering James’ love of classic and campy horror, I’d love to see his thoughts on it.
April 11, 2015 at 4:06 pm
ryan’s the man. love the video!
April 11, 2015 at 5:09 pm
Oh wonderful not only did I waited for months for this game to come out the nerd get to play this! It’s such a perfect combo.
April 11, 2015 at 5:10 pm
Oh it isn’t the nerd nevermind ‘_’
April 11, 2015 at 6:06 pm
Haven’t you heard of Cinemassacre’s new show: “Mike & Ryan Saturdays”?
April 11, 2015 at 6:48 pm
Heh, I know what Mike means about Metroid Prime 2, it’s a real good game but I haven’t played it in years after getting stuck on the boost boss. Love the Prime games, they combine the general style of Metroid with newer styles of games pretty well IMO. Kinda the opposite of Mike when it comes to story in games, I love story-driven titles like Deus Ex and Mass Effect, but we’ve all got our own tastes.
April 11, 2015 at 8:44 pm
More of anything from you guys is great, keep it up!
April 11, 2015 at 8:59 pm
Okay. I can’t wrap my head around the idea of NOT getting engaged in a game’s story (if it even has one). Maybe it’s because I write fiction in my free time (not fan fiction, fan fiction is lazy) but I absolutely LOVE the stories that people come up with in their games. Especially little 1 or 2 man indie games. Mike’s right in the sense that huge triple-A games have “too many chefs” or whatever. I don’t necessarily think it’s having too many people working on the game, I think it’s how triple-A games try to cater to the lowest common denominator and won’t take any kind of risks. They’re very formulaic and methodical in the way that they are designed. By contrast, indie games tend to take HUGE risks by having bizarre elements in their games that their creators really want to see, even if it means they might alienate 50% of their potential players.
Don’t get me wrong, I’m not some dude that’s blowing the indie game industry or anything, I’m just some dude who’s sick to death of BROWN in his games, sick to death of chest high walls, sick to death of regenerating health and autosave points and all kinds of other hand-holding.
April 12, 2015 at 2:04 am
Problem is most games feel like they need to stop you from playing while a cutscene is playing. It’s not something I enjoy very much now, I rather have the story unfold as I’m playing the game. A good example is Last of Us, the great parts are me searching around while the characters are talking and investigating. No need to pause the game for 13 mins of talking. Let the RPGs do that, action games need to deliver the story in a better way.
April 11, 2015 at 9:32 pm
like mike and ryan show .. cool as shit
April 12, 2015 at 12:49 am
This was great, would like to see more in the future for sure from Mike & Ryan. Btw, what were you going to say about Dr Jekyll and Mr Hyde? That was an interesting convo that I wish went a bit longer.
April 12, 2015 at 1:57 am
There’s really a lack of new 2d Metroid, I don’t care if they don’t sell that much but if 1 or 5 dudes can make a game like Axiom Verge there is NO reason not to have a small team at Nintendo producing gems like these once in a while. Same goes for Kid Icarus, F-Zero and Pilotwing. Simplier but charming games. Like James said, it’s better to make 1 million $ than nothing. Nintendo needs to remember to use other franchise than Zelda and Mario, even if it means making simple quality titles of these franchise every once in a while.
How can they make 4 times the same Animal Crossing but not even a single 2D metroid game since GBA? Ridiculous.
April 12, 2015 at 11:39 am
I think the debacle around Other M may have soured their drive for new Metroid games. Though there’s rumors they may be in pre-development of a new one.
April 12, 2015 at 1:59 am
i dont give a shit about the story of games neither. games are for games. if one wants a damn story, read a book or watch a movie.
April 12, 2015 at 7:43 pm
Ugh, just spent literally ten minutes writing a reply and it didn’t post correctly.
May 13, 2015 at 2:06 am
I feel ya, Santa.
April 12, 2015 at 4:54 am
Mike, I hope you will read this comment. In the light of recent video about your setup and Batman 66 blu-ray review, i will say this again. I would reaaaly love if you will review Batman: Arkham Knight. It will come out on June 23, 2015. As you know, Rocksteady studios made these brilliant 2 games about Bats. As for the last one, Batman Arkham Origins, it was made by different people to fill the void of long development of Arkham Knight. It feels like OK game, but me personally, I think it’s just quick cash in, I don’t even consider it as canon part of Arkham games universe. Seriously, the spin-off for handheld PS Vita, Batman Arkham origins Blackgate, is a better game. Maybe because of its metroid-style gameplay. Anyway, Arkham Knight is the real deal. Developed by Rocksteady. They took their time. I’m hyped as hell. So, I hope you will review it. Maybe even with James this time.
April 12, 2015 at 12:53 pm
Thanks for covering this, I somehow missed it and it is an awesome game. Shame on Nintendo for not making a new 2D Metroid, but this is perfectly filling the void.
April 12, 2015 at 8:18 pm
Cant wait for Ryan & his cousin mondays, that series will be sick!
April 12, 2015 at 10:31 pm
Nintendo needs to revive Metroid and F-Zero!!!!
April 12, 2015 at 10:59 pm
I think Ryan is awesome, he actually crack me up lol and also did you guys noticed on the title screen, not only venus flytrap but a honey comb cereal like shapes lol
April 13, 2015 at 8:17 am
I am currently playing through Axiom Verge at the moment and I must say I am really enjoying it. I have never played any of the Metroid games but I am finding the structure of the game extremely satisfying, especially finding the secret areas, something that I normally wouldn’t bother with.
I would definately recommend it.
April 13, 2015 at 11:05 am
Dammit, now you got me anxious to play this game!!! 🙂
Time to call my little brother if he got it on PS4.
Keep up the good work 🙂
April 13, 2015 at 1:16 pm
Good video. I like this Ryan character…you should have him on more often.
You guys never mentioned what you thought about the game, whether you like it or not.
April 13, 2015 at 2:41 pm
Thanks for this video as I recently got a PS4 and this is one game I am definitely going to be getting!
April 13, 2015 at 3:23 pm
Ryan is a cool guy, play more games with him. He seems very cool.
April 13, 2015 at 4:18 pm
It’s not a morph ball. It’s a little sprite thing you can summon. Kind of dumb to judge the whole game on what you thought was a morph ball when it isn’t.
April 15, 2015 at 5:59 pm
Agreed. The little “tick-like” drone that you can summon is altogether different than the actual player morphing into anything to fit into tight spaces.
April 13, 2015 at 7:19 pm
mike has an xbox one, so why wouldn’t he know anything about the ps4. They have the same type of consumer base in terms of digital and retail sales
April 14, 2015 at 1:35 pm
Out of curiosity, I am sure you download this game, but about how much is it?
April 15, 2015 at 5:58 pm
About $20 on the PSN.
April 15, 2015 at 9:58 pm
Thanks, going to be getting this one very soon!
April 14, 2015 at 7:52 pm
“If you’re not gonna make it, someone has to!” Best thing ever said to a nintendo official.
Slight chance we could still have a new Metroid game on wiiu..
April 15, 2015 at 5:57 pm
I wanted to log in to give people some more insight on Axiom Verge.
The game is, actually, a lot of fun. I will admit that it smacks of the old school Metroid goodness…but it never really crosses the boundary between inspired-by and a rip-off. I’m about 6hrs in and only have 2 bosses left to beat, and I can say that there is a lot in common, but nothing is blatantly copied.
The controls are remarkably responsive and smooth. There are heaps of different upgrades/beams types for your gun, and a decent array of items to assist you in your adventure. The sound track is (as mentioned in the vid) very good. There is a good deal of enemy variation, and the bosses are all very well-detailed for a game based on 16-bit glory.
I’d recommend it to anyone looking for a solid Indie title to add to their game library on the PS4. It’s a great way of reliving the glory days of old school gaming, while appreciating the vision of one guy who wanted to make something entertaining.
April 15, 2015 at 7:01 pm
Re: Dr. Jekyll & Mr. Hyde for the NES – You’re not supposed to fully go through the last (barrel) stage with Dr. Jekyll. You need to have Mr. Hyde get to that last (barrel) section, and he’ll go onto the rooftops, which surpasses Dr. Jekyll’s location. Once you have Mr. Hyde defeat the end boss, you return back to Dr. Jekyll and just walk to the end without any barrels or enemies.
April 16, 2015 at 12:32 pm
Very funny. I like this. Hm, Ryan looks a little like John Bradley from Game of Thrones, isn`t it?
April 16, 2015 at 9:43 pm
I heard there was a 2D Metroid coming to the 3DS… but it’s all rumors. This game, Axiom Verge, looks very awesome. Nintendo NEEDS to give Metroid more love. I’ve been satisfying the need with similar clones lately, but i’d really like to have the real deal.
April 16, 2015 at 9:51 pm
I’m just like that too mike and Ryan, I prefer things physical like DVDs games and CDs. A good example for me is in fact ducktales remastered, I wanted to get it on the 360 but didn’t want to download it thinking it would come out on disc, which it did! I’m glad I waited too because I like to achievement hunt on xbox cause it adds more to the game, so if I downloaded it, it would’ve only been 400 G instead of 1000G which comes only from the disc version so I’m happy I waited to getting physically and not downloading it. Great video!
April 17, 2015 at 7:17 am
I only skip dialog etc. after I’ve learned what I need to learn about the back-story and have enough context of the world I’m being placed in, plus if the scene isn’t incredibly interesting or drags out for too long. Without back story, those graphics are as good as a skin and are JUST graphics to look at.
It’s not unlike any toy or board game. While not a narrative format themselves, they have back-stories and settings for the propose of playing with them, from crafting a world to play in or interact with to extending slightly or even help creating activities, events, objectives, obstacles and goals.
So, for example, Clue is about being stuck in a house and solving the murder, and thus so is the game-play, as its being executed in the format of a game.
April 21, 2015 at 2:34 pm
ryan seems legit, no problem with him at all being involved in this stuff. keep up the awesome work team! also, YOU GUYS SHOULD DO SPELUNKY!!!!! its another ps4 downloadable game and it is so fun and HARD, and there’s a deathmatch mode. you guys would love it lol.
April 25, 2015 at 1:21 am
digitals suck on xbox one they like to fuck up n say u dont own em please insert disc
April 25, 2015 at 10:06 am
Could you like not use the word “hard” so much when referring to difficult games? XD … I know it usually says “easy, medium, hard” when adjusting the difficulty settings in games.. but still, it just carries with it weird connotations.. XD … i’m giggling like a schoolgirl here 😀 maybe that’s just me. ^^
April 26, 2015 at 11:08 am
it’s just you.
April 25, 2015 at 1:55 pm
This would be perfect for the 3DS to get 1:1 pixel matching like in Shovel Knight, but I’ll take the Vita version when it comes out.
December 8, 2015 at 9:50 am
I like these videos of modern games with Mike and Ryan. I hope the reaction to Ryan isn’t too negative. He seems like a nice guy.
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