Mike Matei / January 13th, 2014
January 13, 2014 at 10:09 am
January 13, 2014 at 2:28 pm
Another great video, keep it up, more nes please! Anymore Atari left?
January 13, 2014 at 3:00 pm
Wtf?Are you broken?
January 13, 2014 at 6:59 pm
No. He’s just an idiot.
January 23, 2014 at 3:03 am
His name is error.
January 13, 2014 at 10:10 am
January 13, 2014 at 10:11 am
Now to enjoy the video, don’t even have to watch it to comment because they are always awesome!
January 13, 2014 at 10:51 am
I remember this in Nintendo Power. Amazing of you guys to finally show me the game, thanks! It really could’ve been a cool game, with better level design and so forth. Rock on brothers!
January 13, 2014 at 10:13 am
Bio Force Ape, what a great choice
January 13, 2014 at 1:34 pm
January 13, 2014 at 5:21 pm
January 13, 2014 at 10:18 am
oh wow! I too was thinking of Tokyo Gore Police when I saw the guy with the crocodile legs!
January 13, 2014 at 10:35 am
great review, love James & Mike Mondays. Movie In The 913? your an idiot!
January 13, 2014 at 5:35 pm
I would ban him.
January 13, 2014 at 10:31 pm
🙁 lol I said I liked the video haha. Didn’t mean to cause such a commotion. Enjoy the review this is one of my favorite shows online. I shall watch the video before posting in the future though lol.
January 13, 2014 at 10:41 am
Bio Force Ape is mush faster than Sonic.
January 13, 2014 at 11:01 am
Bio force ape sounds so cool
January 13, 2014 at 11:02 am
It actually looked like a lot of fun.
January 13, 2014 at 11:27 am
Pretty neat game, but that weird map thing I also don’t understand.
@super fast scrolling: try out S.C.A.T. by Natsume (or Action in New York as it was known in Europe), third level. That vertical background scrolling is also damn fast – so fast that it could cause seizures 😉 – only critique I have for this otherwise really great 2 player coop scrolling shooter game – once on gametrailers Video Game Vault S.C.A.T. aka Action in New York got panned for nearly all the wrong reasons…
August 30, 2014 at 11:58 am
Another excellent fast game for the NES is The Guardian Legend, it features a mixture of Raiden, Zelda and Guns!
January 13, 2014 at 12:23 pm
I don’t know about this being as fast as sonic because my eyes can’t keep up with the old sonic games and they give me a headache but this game didn’t to either it has fast scrolling speed but it doesn’t look as fast to my eyes.
January 13, 2014 at 1:01 pm
Looks like this game suffers from jump fuckness!
Is your fan mail email address still up and running??
January 13, 2014 at 1:38 pm
good idea for nerd episode: unreleased turds!
January 13, 2014 at 1:42 pm
“Blast processing” was a BS marketing term that really only meant that the Genesis had a faster processor, not that games were faster.
Genesis: 7.61 MHz
SNES: 1.79 – 3.58 MHz
NES: 1.79 MHz
January 14, 2014 at 1:47 am
Not entirely accurate. Genesis did have an actual piece of hardware inside responsible for its “Blast Processing”(tm).
That piece of hardware was a DMA controller. Since the Genesis (or Mega Drive if you prefer) also had a fast processor (for the time), pair that up with a DMA controller taking care of memory commands, it frees up the already fast CPU to do other calculations. However, if you have a game that didn’t take advantage of ANY of the hardware available, you’re still going to have a slow ass, piece of shit game.
Personally, I didn’t give a flying fuck about what system was “faster” or not. I always felt like the SNES had superior sound and music capabilities compared to the genesis, and Nintendo had better 1st party games…most of which had really groovy hardware inside those games (for example, the Super FX chip). To this day, I can’t stand most Genesis games music/sounds because they sound like crap to me. The ONLY exceptions are the Sonic the Hedgehog games; those games actually have really great music (somehow…)
January 14, 2014 at 2:11 am
No it is entirely accurate. It is common knowledge at this point that the blast processing was a marketing gimmick. Heck if you were smart it was common knowledge back in the day.
A DMA controller is not blast processing, it didn’t make the Genesis faster than the SNES, but rather the Genesis was so under-powered it needed some extra help to stay competitive.
The reason Sonic games were fast was simply poor game design. Nintendo would never release a game where not getting hit as you scroll to the left is more about luck than anything else because you literally can’t see what is coming.
January 14, 2014 at 4:32 am
Uhhh….you do realize many game consoles have/had DMA controllers, right?
The NES and GameBoy DMA controllers are more limited in purpose (sprite data only).
The SNES one is a more generalized, 8-channel DMA controller. F-Zero relies on one of its features (HDMA) combined with mode 7 to make the perspective effect.
“It frees up the already fast CPU to do other calculations”? Hardly. 8-10 cycles per instruction (average) versus about 3 on the SNES nullifies most of the clock speed advantage. The SNES CPU is just less “constant”, if you will (some things have to stop it or slow it occasionally).
IIRC DMAs will stop a SNES CPU. But what is the Genesis going to do while waiting for its DMAs to finish? That CPU has no cache. You don’t get parallelism with DMA on these things. You just get faster-than-your-CPU-could-do memory copies to VRAM, whether SNES or Genesis.
January 16, 2014 at 10:09 pm
No you’re both completely wrong. I’m no Sega fanboy, but I went and did some research for myself and found a site that broke down “blast processing”. It wasn’t a simple marketing gimmick, there was a hardware basis to it. I’ll go ahead and quote a huge chunk so you can read it yourself.
Blast Processing was not just marketing; it was a real hardware feature that could drastically speed up certain operations. Marketing only chose the term Blast Processing because its real name is fairly dull and boring. Blast Processing was… get ready for it… DMA.
In layman’s terms, a DMA controller is typically added to a system to assist in copying memory around independently of the CPU. The CPU can issue a memory operation, and then perform other calculations while the memory gets shuffled around by the DMA controller. For example, the original IBM PC has an Intel 8237 to offload the task of moving data between main memory and I/O ports, because I/O operations are typically incredibly slow and it’s a waste of everyone’s time to have the CPU wait for I/O to get its ass in gear and cough up the next byte/word. So the 8237 does this, and the CPU is free to perform other work. If you’ve ever wondered how early DOS backup programs were able to update the screen and compress data while the floppy drives were fully active, you have the 8237 to thank for it.
So what did DMA do for the Genesis? Actually, not as much as you would think, but it did help out. As confirmed by Bruce Tomlin, Genesis had a DMA unit which could be programmed to do copies and fills both to and from main memory, as well as VRAM-to-VRAM copies, with an arbitrary increment so that you could do column fills as well as row and block fills. During display time, it was about the same speed as doing CPU writes, but — here’s the part that could arguably be called “blast processing” — during vertical blanking it was much faster than the CPU. You may not think that the CPU in a console could get everything ready fast enough to take advantage of VRAM copies during the vertical blanking interval, but you have to remember that the Genesis sported a 7.6MHz 68000 — a 32-bit CPU with no less than 8 32-bit general-purpose registers as well as 8 address registers. That is huge, and Genesis could easily give the DMA controller enough to do.
January 16, 2014 at 9:55 pm
Whether blast processing is real or not, the guy who said Sonic has poor game design lost all credibility.
January 13, 2014 at 2:24 pm
So then, bottom line, Mike and James: Would you recommend this game? Is it a fun and worthwhile game to play?
You guys should play Dead or Alive Xtreme 2. It’s so hilariously bad
January 13, 2014 at 3:07 pm
gotta go fast gotta go fast gotta go faster faster faster with An AAAPPPPPPPPPPPPPPPPEEEEEEEEEEEEE!!!!!!!!
January 13, 2014 at 3:43 pm
So James, you mention the hoax.
But did you know “the hoax” probably has more history than the actual game?
It’s worth a read (at least the first few pages):
In 2005, one guy claimed to have found a cart. He posted some screenshots of the game.
The forum members argued whether the guy should resell the cart (estimated to be worth over $2000) or upload the ROM to the Internet.
The fake cutscenes mirrored the discussion, with a Butter Monster (representing the resellers) claiming “I AM MADE OF BUTTER AND AM WORTH 2K MONIES” (now a collecting meme) before getting punched by the Bio Force Ape (representing the “ROMmunists”) claiming “EAT COMMUNISM!”.
The owner tried to end the prank by posting a photo of the cart smashed.
But people still remembered it and kept talking about it (you can see in the link it was an 800-page thread but the actual prank wasn’t more than like 10 pages at most).
It was so memorable that in 2010, one guy began work turning the hoax into a real NES game.
It was at about the same time that the prototype of the real game turned up on a Japanese auction.
It was perhaps because of the hoax that a group of “ROMmunists” was more willing to pay to secure the cart to get its ROM.
January 13, 2014 at 4:27 pm
If it is the actual game that was going to be put out, seems it had level design issues. The game also needed to focus a bit more on fighting and the levels should have been linear with super fast stretches.
January 13, 2014 at 6:01 pm
I knew you would end this video with the guy humping her. haha!
January 13, 2014 at 6:26 pm
mike is so much better at these games than james.
January 13, 2014 at 6:51 pm
Awesome, looks like there was a good game buried in this. Someone should do a remake.
Great video, so true about the Blast Processing!
January 13, 2014 at 6:53 pm
Remove that guy who spammed those comments.. Anyways I just got the ROM for this to play with my NES controller usb so I’m looking forward to trying it out! Never heard of it so thanks for the info Jamesmike
January 13, 2014 at 7:02 pm
Looks like it would have been a fun game, should some issues had been taken care of
January 13, 2014 at 7:39 pm
James and Mike, if you two can get a boot leg of Thrill Kill, will you consider playing that at some point? I’d like to get your views on it. Thanks!
January 13, 2014 at 9:01 pm
the ape man looks a lot like Eddie from Iron Maiden
January 13, 2014 at 10:22 pm
Hey Mike and/or James, you guys should play Tokyo Jungle next.
January 13, 2014 at 10:23 pm
James and Mike, were you able to finish the game? It has just 3 levels.
January 14, 2014 at 12:03 am
Yep, that famous Nintendo game jumping; there seemed to be a an extra difficult jump packaged into every NES platformer.
On another note, glad that there is an actual game this week, instead of art time in SoHo.
January 14, 2014 at 1:36 am
Should have watch the Awesome Games Done Quick 2013 speed run first:
Since I cannot seem to edit:
January 14, 2014 at 2:26 am
Rescue: The Embassy Mission
January 14, 2014 at 2:41 am
January 14, 2014 at 3:01 am
I’m all in for releasing this game on the Wii U eShop or even a real cartridge for the NES.
They’re reprinting Super 3D Noah’s Ark on the SNES, and they’re gonna release it for 65$ so why not this game, it’s a much better fit.
January 14, 2014 at 3:15 am
I love these episodes and I know they’re much easier to shoot then nerd videos, but I can’t help but always feel like they’re good ideas that could have been used for AVGN that are now wasted.
I also know James has been making the AVGN videos more and more simple lately, but I do miss when characters and stuff used to appear in the videos. A healthy mix of simple and complex couldn’t hurt to keep things interesting.
January 14, 2014 at 4:03 am
found a rom its seems like a good game but the map levels are to big
January 14, 2014 at 7:19 am
That game looks pretty nice and it was in fact released in nes back in the days probably we never see this because it was the last times of the machine.The whole thing with blast procesing and all those giberish actuallly never concerned me,since we see here what an nes console could do.And worth to mention that in a console’s life span the comnanies push to the limit their system close to its end,you can see that clearly from the newer systems like ps one.Everybody talked about N64 when it came out and how cool graphics had,and when playstation was in its last years the developers pushed the machine to have graphics really close to N64.Some times i think even better.
January 14, 2014 at 1:33 pm
Wow I’ve never seen a game so violently forbidding one to record it. And show it around. EYES ONLY. Have you ever played a video game that forbid you to record your beating it? What’s next? If you play this game with a friend, you must pay a fine AND go to prison or what!?
This game must not be connected to a flatscreen tv since these have framebuffer and thus record one frame of the gameplay which is illegal unless you ask the game programmers for allowance. You bought their game, may you watch it? Let alone play? WTF!?
Next, video games come with EULA. oh wait…
January 14, 2014 at 2:05 pm
i would really like to see them do STARFOX 2 for the snes. i recently found a rom for it and it is a fucking awesome game.
they sell repro carts on ebay since it was never released officially. please go for it mike and james!
January 14, 2014 at 6:22 pm
This is not the only fast game on NES. Try The guardian legend. This game has been out for over 15 years…
January 14, 2014 at 6:37 pm
January 14, 2014 at 6:38 pm
“Bio” “Force” “Ape”
3 words that go perfectly together.
This game looks pretty sweet for NES, but I think I’ve decided that I’m really not into Side-scrollers. I’m near James’ age so I grew up and played all the classics (Super Nintendo is the greatest console of all time!), but I just think jumping is inevitably awkward in games. Platforming is a mess. I think a solid overhead view is much more idiosyncratic and lets you push way more edges against the comp.
January 14, 2014 at 7:21 pm
Mike looks a little sick in this video. Dark circles under his eyes…
January 14, 2014 at 10:43 pm
User “Movie in the 913” is most likely a bot I’m guessing, or someone with no life.
Anyways, it sucks that all these so-called “rare” games are plain sucky. I can’t imagine buying Stadium Events or NWC carts for thousands, and then taking them home and realize how awful they are. Collection wise or not, I’ve always thought value for older games should be based on ejoyability. Rare or not tho, I think it’s insane to pay thousands for a single game. You could get a car or rent an apartment for that much, and then just download a damn rom!
January 16, 2014 at 10:03 pm
I imagine in a lot of cases they’re rare BECAUSE they sucked. For some people collecting is like a puzzle and it gets more satisfying with each piece added as they near completion, regardless of the item’s inherent worth.
January 15, 2014 at 3:24 am
You guys say ‘like’ too much. It’s a problem with our generation. I get why you say it, but it’s weird listening to it. I’m trying to stop too.
January 16, 2014 at 12:44 pm
When James hands the controller to Mike, in my head, I felt like it should have gone in slow motion with some heavy metal music in the background to emphasise the epicness. Mike seems Yoda-like to me when it comes to doing difficult things in games.
January 16, 2014 at 7:54 pm
WOW Mike, Loved the Tokyo Gore Police reference!! You are the only other person I’ve heard mention that movie. For Yoshihiro Nishimura’s best work you really need to check out RoboGeisha!! ..lol
January 17, 2014 at 2:14 pm
January 17, 2014 at 9:53 pm
Please, please, please do Vampire Rain (360) in the near future. I want to hear your input on this game.
January 18, 2014 at 4:11 am
the speed in this game is unbelievable with zero slowdown. could have been polished and made into a pre-sonic clone.
January 18, 2014 at 7:21 am
Hey you two, I recently picked up a SNES free with a few games included from a friend. Now most of the games were great but one was stuck out “Ren and Stimpy: Slow Time Warp” it is a pure beat em up shit pile of a game, you guys should really do a James and Mike Monday episode on it! Thanks
January 20, 2014 at 4:28 am
Wonder where this weeks episode is?
January 21, 2014 at 8:29 am
Don’t forget the train cart stage in Bucky O’Hare from Jan 1992 (great game btw) also Bucky O’Hare is quite fast scrolling on some levels 🙂
January 22, 2014 at 6:50 am
What a weird game! Thanks for showing us!
January 27, 2014 at 6:20 am
The game looks confusing and annoying, but it would be far from the worst in that aspect, as far as NES games go. I don’t know if it proves that the NES is as fast as the Genesis, though. 😀
January 27, 2014 at 4:33 pm
It looks like it would have been a pretty solid game had it been finished.
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