Mike Matei / June 23rd, 2013
June 23, 2013 at 10:24 pm
I’m first. Love your videos Mike! Thanks guys for working hard.
June 23, 2013 at 10:28 pm
Love 9 & 10. Played thru them both enough to single credit them. The difficulty is perfect.
June 23, 2013 at 10:44 pm
Great review Mike! I appreciate the first impression feedback on Ducktales Remastered at the beginning. The 8-bit approach would be really appealing…it’s part of the reason why I stayed away from Double Dragon Neon.
June 23, 2013 at 11:53 pm
Double Dragon Neon is actually quite good not to mention Hilarious. I enjoyed it.
June 24, 2013 at 5:47 pm
Double Dragon Neon is an amazing games and is my favorite double dragon game
June 23, 2013 at 10:48 pm
Mega Man 7 is a treasure you philistine.
June 23, 2013 at 10:52 pm
Never really played this series but looks pretty sweet!! Your the best you motherfucker!
June 23, 2013 at 11:45 pm
Can’t help but agree. Even the later Megaman games were quite fun little treasures to play, each unique to when they were published. I love all these games series. Can’t help but feel Mike was being pretentious when just glossing over them. Though I love how Megaman 9 got back to its roots, gotta check it out now.
June 23, 2013 at 10:55 pm
Thanks for the review Mike. I was interested in if this game was really as hard as everyone says it is. Also, MM4 is my favorite all time megaman, as it has the best version of the charged shot and introduced the slide! I think this game could’ve at least included the slide.
June 23, 2013 at 11:57 pm
I actually agree with you on MM4. Also, they deliberately left out the slide and charge shot because they wanted to capture the gameplay feel of MM2 as it was voted as the greatest game in the series.
June 24, 2013 at 6:29 pm
Slide was introduced in 3
June 25, 2013 at 5:20 am
You need to re-read what he posted.
June 23, 2013 at 10:58 pm
I wish you could put it on blip or yotube so everyone could watch it.
June 23, 2013 at 11:06 pm
Mike should do another review of Gamegear games!
June 23, 2013 at 11:21 pm
Great Video Mike!
June 23, 2013 at 11:25 pm
I’ve been playing Megaman games religiously since 2 came out when I was 6 years old, so when Capcom announced they were releasing 9 in old 8 bit fashion I lost my shit. The replay value in this is simply great, still haven’t gotten the Mr.Perfect challenge, but I also don’t know if I’ve got the patience for it.
June 23, 2013 at 11:52 pm
I’ve always been a huge Megaman/Rockman fan, so I think I can help you with the weapon swapping/costume change question. The Weapon Copy System originally was intended as a tool copy system to allow Megaman to “fill in” for various manual labor jobs while being easily identifiable. Remember that in the first game the robot masters were all utility robots, so if say Guts Man had an accident on the job, you could send in Mega and he could copy the busted bots Super Arm, turn brown, and the workers would know he’s filling in until Guts is repaired. If Bomb Man messed up and blew up, Mega could copy him, turn bright green, and alert the workers to stay clear of his bombings. In fact, if you watch the new Smash Brothers trailer, you can see the copy system in his head, and see how it cycles through the bots. Of course, he doesn’t change color in THAT game, but that’s because it would get super confusing for teams.
Also, here’s a fun tidbit you may not know; the reason the blue bomber is blue is because the NES had the largest variety of blue hues to choose from.
The more you know~
June 24, 2013 at 12:02 am
Good review Mike. In your history of the series, you overrlooked MegaMan and Bass, maybe it was done purposely.
I know you are not into emulators, but I would love your take on the BS Zelda games sometime.
June 26, 2013 at 8:26 pm
“Mega Man & Bass” & “Mega Man” are different titles
June 29, 2013 at 12:55 pm
Hey Mike! A possible explanation for your question is that with Mega Man’s advanced technology, maybe there is a way to adapt the way a chameleon does. They may have found the chemicals and process a chameleon’s body goes through for the change and applied it to the outside of the suit. But rather than adapt to environments, Mega Man uses it as a way to differentiate between weapons because it is easier for him to look at his colour than some sort of display elsewhere.
Or maybe he just wants to be pink. I tend to over-analyze these types of things haha.
June 24, 2013 at 12:25 am
Hey Mike, great video! I’d love to see some more indie stuff, like when you did Fez. A great one would be Super Meat Boy. Speaking of difficult games, that one is about as punishing as they get.
June 24, 2013 at 12:42 am
That cover art is hilarious! I’ve got to give the artist credit for perfectly capturing the cheese of the NES covers. This was a really interesting video overall , I like how you delved into the history of the franchise to give some extra perspective. Thats one of the qualities that make AVGN reviews so great, there’s so much information its almost like watching a documentary about the game instead of just a review.
I was never all that great at the Mega Man games, (Never even knew there WAS a Mega Man 9) but this video brought back some fond memories! I also couldn’t help but notice that at 01:50, Gameboy’s Mega Man’s Dr. Wily looks like he has breasts! Plus there’s the fact that you use ‘Screws’ (which happen to look like flashlights in my opinion) as currency in Mega Man 9 is pretty fucking hilarious.
“So Honey, how many hours did your boss Screw you for?”
(Although in hindsight, that’s not to far from the Truth now anyway).
The one thing I really like about your videos Mike, are the tips and hints you give. After watching your videos, I all ways find myself longing for my old consuls again.
June 24, 2013 at 1:12 am
You’re absolutely right Mike, A lot of people complained about the difficulty. So in Mega Man 10 they actually made an easy mode for all the new school gamer’s who are used to having their hands held by modern day consoles.
June 24, 2013 at 1:22 am
Megaman 9 & 10 are both great games, and are a helluva lot of fun. I love the Protoman mode in 9, and Protoman and Bass in 10. I also liked the “extra levels” in 10 to get you some extra weapons to toy around with while playing through the game. 9 is definitely harder than say, 2 or 3; and 10 is definitely easier than 9. But, that’s how you make NES games…you have to give players a challenge or they’re going to plow through it in a weekend, at most. But overall, I find the newest Mega Man games to be great and a whole lot of fun. I highly recommend them for *any* retro gamer that appreciates a good action-platformer.
June 24, 2013 at 3:48 am
June 24, 2013 at 4:41 am
Hi Mike and James, first of all long time fan. First time poster. Lol
Love every video on here. And believe me there aren’t many I haven’t seen.
Mike mega man 2 was my first favourite game.
I’ve just got mega man 9. About to take this bad boy on.
Can’t wait for the avgn movie. Will I be able to get it in the uk.
Keep up the good work guys.
June 24, 2013 at 5:00 am
Have to admit there was just something about the original series I never liked. However I really loved the X series no idea why jut suited me better I think.
June 24, 2013 at 5:03 am
Sounds like a good game. I’ll have to try it some time. I don’t have a lot of experience with MegaMan because I didn’t have Nintendo systems growing up. Heh, the reason those later MegaMan game lost steam is because MegaMan actually looks like himself on the cover. :p
June 24, 2013 at 6:09 am
Love the video. Did you know that The Wanted song ‘Glad You Came’ sampled Galaxy Man stages theme? Prefer the 8-bit track myself.
June 24, 2013 at 7:54 am
Thanks for the review!
June 24, 2013 at 8:33 am
Great review, Mike. PS: I’m watching this on the Wii U.
June 24, 2013 at 9:06 am
The reason he doesnt just change the color of the blaster is that the NES can only hold a 4color pallett for each sprite. So it’s easier to just swap out the whole pallett when changing weapon, just like mario does with the fireflower. Each sprite in the NES is 8×8 pixels and 2×2 of those sprites shares the same pallett if I remember correctly.
June 24, 2013 at 10:17 am
You are right, but i also believe there’s other reason: the megaman costume color also helps the player to easily keep track of which power-up he has activated. The UI of megaman games is very simplistic mainly because of the hardware limitations (The hardware can only display 8 sprites per scanline for the people who doesn’t know!) so i think changing costume is a clever move. *TECH NERD ALERT* Now about the hardware capabilities: the NES can do 8×16 sprites too but it’s a global setting that changes all sprites. There are 4 palettes for Background and 4 for Sprites, 1st entry is always transparent so you only have 3 colors to work with per palette. The backdrop color will cover the entire screen and it’s below the background and sprites. So in total you have 1 + 3*4 + 3*4 = max of only 25 unique colors on screen at a time (without any code magic voodoo)… for each entry you can pick one of the unique 52 colors from the video generator, this is known today as the NES Palette. All this is not of course all the limitations… NES hardware is very limited (CPU is clocked around 1.7Mhz!) but yet very fascinating, because of that there still a large community today that still active doing homebrew for the real hardware.
June 24, 2013 at 4:27 pm
Idd! Have you programmed anything for the 6502? It has been a couple of years since I played around with it, but the NES is a fun system to develop for. On a second note, that 8 pixels per scanline. If you have more the CPU will slowdown so a common practice is to hide sprites over 8 in cycles, thats why they flicker in many released games. The z80 cpu handles this by it’s own but for the NES you as the programmer has to do it all by your self.
August 15, 2013 at 8:44 am
Wow, another person that didn’t get what I meant at all. I guess I didn’t explain myself well enough in the video. I’m asking why IN MEGA MANS WORLD his suit color changes.
June 24, 2013 at 9:10 am
June 24, 2013 at 10:29 am
Yeah, I thought the whole experience of this game was totally spot on. I agree that it’s one of the best in the series. Certainly in terms of how balanced the gameplay is. The soundtrack is awesome, too.
I didn’t beat the game, but I made it to the second Wily stage, using nothing but the mega buster on all the bosses. So I don’t understand why people would complain about the difficulty. It wasn’t that hard.
June 24, 2013 at 10:36 am
It’s absolutely not right that the Wiley end screens for MM7 and MM8 should have been in the graphics of SNES and PSX. That would not only look weird in context but also break the contuinuity MM 9 and 10 created in itself.
That would be the same as having a dedicated Marvel universe Storyline and then complaining about characters behinv differently, there.
June 24, 2013 at 11:15 am
I agree, MM9 is very careful to preserve the 8-bit feel.
June 24, 2013 at 11:22 am
You should consider doing a review on Nintendo Land, Mike.
June 24, 2013 at 11:38 am
I have always been a huge Mega Man fan, but mainly the 2-D side-scrolling series like the original, X , and Zero. I always thought the reason people complain about this game’s difficulty was because games today are too easy compared to games from the NES era. I wish they would do something similar to the Mega Man X series, but I can’t decide if I want them to revert to the 16 bit route or the 32 bit route. I would love the nostalgia factor if they went 16 bit, but I would still miss the enemy sprite size differences with the 32 bit style. I like how in each 32 bit one, there is at least one enemy boss who is smaller than you while there would be another one where you would be as tall as where their knee is. I would only like it if they went 32 bit if it is more like Mega Man X4 than X5 and X6 where they began to screw with the classic gameplay mechanics and screw up how they name the Mega Man X robot masters.
June 24, 2013 at 3:25 pm
I really love charging up the Mega Buster, but unfortunately this addition came with longer invincibility time for the bosses, rendering normal shots almost useless on them, and making the battles now all about letting off that one shot at the right time every 10 seconds or so while dodging, instead of the quicker paced battles of the first games.
Protoman’s mode is really the best of the two worlds, and it even has a price (higher damage) to offset the advantage.
June 24, 2013 at 4:17 pm
the reason why he changes his color on the whole body is due NES sprite limitations. NES could only use 4 colours per sprite. Megaman has 2 shades of blue, black and white thus having max amount of different colors.
June 24, 2013 at 6:24 pm
The thing that killed this game for me was the inability to slide. I think that was introduced in Megaman 2? (I still own all the carts, but I don’t have an NES still, and it’s been a while so I may be wrong.) So yes, I felt cheated whenever I tried to slide to avoid something and jumped instead.
June 24, 2013 at 6:30 pm
June 24, 2013 at 6:33 pm
If you wanna experience MM 7 and 8 in 8-bit look online for Mega Man 7 FC version, same with Mega Man 8 though I dunno if that one is complete. I only say this because I know you own the originals, else these could spoil the originals’ experience.
June 24, 2013 at 8:25 pm
Hey, a Chun-Li cameo.
Mega Man 1 and 2 sure kicked my ass when I was a kid, but I sure felt good when I beat them. I wonder if I still “got it”. Might have to get this one.
June 24, 2013 at 9:18 pm
I seriously suck at this game but you know what? I beat the game already so that should count.It only taken the 3rd day .Because on the 2nd day I want on and skip it beating Mega Man 10 instead.
June 25, 2013 at 7:38 pm
Sweet thanks for the review Mike I didnt even know this game was out i will defiantly be playing it this weekend, love the old mega man games from NES.
June 25, 2013 at 11:32 pm
In order to know which weapon the player is using, the color must identify it to the player.
June 25, 2013 at 11:45 pm
Nice review. I’ve been meaning to play Mega Man 9 and 10 for a while but haven’t gotten around to it. This has probably been said, but I don’t want to go through every single comment, but I’m surprised you didn’t mention the Saturn version of Mega Man 8. It had some features that weren’t in the PlayStation version, including Cut Man and Wood Man as secret bosses complete with remixed themes. Because of that alone, I felt it had a lot more nostalgia value over the PlayStation version. As far as wondering why Mega Man changes colors, supposedly before “Rockman” was decided, they were calling him “Rainbow Man” which sounded entirely too whimpy for the Blue Bomber. I think it was more than likely an issue with color palettes when switching weapons.
June 26, 2013 at 12:34 pm
James and Mike do you remmember this ? Nintendo: White Knuckle Scorin Drive all night is so awesome its chilling the 90′s in ur bone
June 26, 2013 at 12:37 pm
Excellent review Mike. Well done, thorough, beautifully edited.
August 15, 2013 at 8:42 am
Thanks, I appreciate it.
June 26, 2013 at 9:14 pm
just a note: the GBA game Megaman and Bass had the screw money system, and is a great megaman platformer for the GBA
June 27, 2013 at 7:13 am
i just fucking hate megaman
June 30, 2013 at 11:09 am
I’m sure someone mentioned this already but I think the reason why Mega Man’s suit color changes with a special weapon is that the NES can only output so many colors on the screen at the same time. If reds don’t happen to be in the active palette and you want to use a fire weapon for example, there may not be any color space left to make it red. Swapping the blue suit out means that blue may no longer be in the palette at all, freeing up a color for the special shot(which happens to be the same one used for the new suit).
August 15, 2013 at 8:41 am
Again, I think some of you are completely misunderstanding me. I’m asking why IN MEGA MANS WORLD his suit color changes.
For example, lets say I was in a fight. I’m firing a gun at some dude, and I run out of ammo. Luckily, I notice that there’s an axe on the ground and now I can use that as a weapon. When I pick up the axe, all of my clothes go from black to bright orange. In real life, it would make no sense. Do you understand what I mean now?
June 30, 2013 at 3:13 pm
This game is really not harder than Megaman 1 lol idk how anyone could think that. I beat this game 16 times, its easy. I’ve never beaten MM1 lol
June 30, 2013 at 4:38 pm
I think he changes his whole outfit because the robots he destroys are not designed with detachable plug-and-play arms, so he has to integrate parts of their design into other modules in his body (a pair of legs full of robot hornets for example)
Also, from a gameplay perspective, it’s visually easier to determine what you have equipped without additional user interface.
July 2, 2013 at 11:09 pm
shut up, 5 was the best one
July 3, 2013 at 6:12 pm
You should review Mega Man 10 as well. This review is one of my favorites!
July 5, 2013 at 11:40 am
1. The megabuster always annoyed me. Sure, it gave you a more powerful shot, but you always felt like you had to have the thing charged – and the sound of it just drowned out the music and made the game less enjoyable.
2. I’m just happy DuckTales is being remade at all, and apparently by a reputable company, so I’m really looking forward to it. To be honest, I haven’t been so excited about a game release since…well…Megaman 9 lol
3. Why does Megaman change colour with weapon changes? I always thought it was due to hardware limitations. I thought they just changed Megaman’s colour palette rather than actually drawing every single coloured sprite. But maybe I’m wrong. Still, it makes it an easier way to know which weapon you have selected, rather than squinting to see what colour his arm is.
4. Ahahaa I have that magazine with the Mega Woman and other fan-created robots. I think it was an old Nintendo Power.
5. I don’t remember Megaman 9 being harder than any other MM game. It certainly wasn’t harder than MM1, that’s for sure.
6. I never really liked Megaman 7 and those earlier MMX games (never played the later ones). It just felt wimpy. The sfx and music had no punch, the game just felt like it had no balls. Although I did enjoy the SNES Rockman and Bass.
July 5, 2013 at 11:06 pm
Why does Mega Man chane his suit color with different power-ups? Oh I don’t know, WHY DOES MARIO CHANGE HIS OUTFIT WHEN HE GETS DIFFERENT POWER-UPS!! I know that, TO TELL WHAT POWER-UP IT IS!!!!!!!! Why pink, I don’t that one.
July 6, 2013 at 7:15 pm
Hey mike and james love your vids but i will say that MM 9 isnt the first one to use the shop i believe 7 or megaman & bass were the first to use the screw shop system, i know MM&B does but the sns version was japanese only and im not sure on MM 7 just thought i would point that out ^^”
August 15, 2013 at 8:34 am
Well, “Mega Man and Bass” isn’t part of the classic Mega Man series. Which is what I was talking about in this video.
May 22, 2015 at 2:41 pm
What? Yes, it IS. It is a direct sequel to Mega Man 8. Seriously, Mike, are you this oblivious? Even one of the shots of the past events that Mega Man shows to Wily (that you you yourself mentioned in the review) is from Mega Man & Bass. So I cannot help but wonder what basis you make that statement on.
July 12, 2013 at 12:08 am
Nice review. Never got around to trying Mega Man 9 and may have to look into picking up. As to answer your questions regarding Mega Mans color scheme changing. Due to limitations in 8 Bit graphics alternative color kits were used to allow the player to identify which weapon he was using at a glance. Testers gave negative feedback orginally because only the arm portion of Mega Man changed with the weapon selection. This lead to players accidently using the wrong weapons. To alleviate this problem they simply applied the color scheme to his whole body. The feedback was much more positive and they stuck with it sense.
August 15, 2013 at 8:35 am
In the video, I’m asking what the reason would be in Mega Mans world. Not the real life explanation.
July 13, 2013 at 5:33 am
I didn’t like this game because it was so cheap. Rather than coming up with a creative way to make the game challenging they just threw spikes EVERYWHERE. I made it to Wiley’s castle but I couldn’t tolerate it anymore where there were enemies that would drop out of the ceiling and drag you into a spike wall with no warning at all. The only way to get past that was by trial and error, that’s not good game design.
August 8, 2013 at 9:29 am
I wonder what games that Mike would rate as “nearly impossible”. It’s been a long time since i’ve played the Megaman series for the NES and SNES, and i sincerely think that they were all “nintendo hard”! Even comparable to the Ninja Gaiden series I guess! Anyway, great review, I guess I’m buying Megaman 9 soon!
August 15, 2013 at 8:37 am
If you’re speaking specifically about NES titles, Ninja Gaiden, Battletoads, Silver Surfer, Ghosts N Goblins, Ghostbusters, Adventure Island spring to mind. There’s a lot.
August 11, 2013 at 4:24 am
do chibi robo
August 15, 2013 at 3:09 am
Hey Mike, great video, but I have a question for ya. What do you personally think of all the Mega man games that aren’t left to right side scrollers? Such as Mega man Legends for PS1, and all those RPG one’s for DS.
August 15, 2013 at 8:33 am
I hate them.
August 17, 2013 at 5:07 am
Like it when the reviews shine a light on a game I never played. Never played this one as I felt a bit of apathy towards the series after 7, and didn’t play another Mega Man until X.
August 18, 2013 at 9:40 am
review a game called vib ribbon
August 18, 2013 at 8:18 pm
Watching this made me regret selling my PS3.
August 31, 2013 at 6:11 pm
Mike, thoroughly enjoyed this review. As another true fan of the original NES series, it’s great to see a review by someone that “gets it”; what makes the games so great. I agree – the game looks amazing, and not too easy, which is good. Keep up the good work guys!
December 1, 2013 at 3:34 pm
love your vids mike
July 6, 2014 at 10:00 pm
lawl the titel looks funny
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