Mike / November 21st, 2011
Watch this video on Blip
November 21, 2011 at 11:45 pm
Physically hurts me to imagine a Zelda game with new “ideas” that will please the largest audience. I play games for over twenty years and believe that there is no better game than the one that amuses me and makes me feel a damn genius in the process. God, I need a Wii … Greetings Brazil!
Me machuca fisicamente imaginar um jogo Zelda com novas “ideias” que agradem o publico maior. Eu jogo jogos há mais de vinte anos e acredito que não há melhor jogo do que aquele que me divirta e me faça sentir um maldito gênio no processo. Deus, preciso de um Wii… Saudações do Brasil!
November 22, 2011 at 11:25 am
@Faustosco You mean like both of the DS games? Yeah they’re both fucked and IMO they each physically hurt to play. Fuckin’ trains??? TRAINS?!?!?!
November 21, 2011 at 11:58 pm
FPS games aren’t about mashing buttons like a drooling idiot. They involve strategy and thinking, especially in team games. They involve proper use of weapons and other items.
November 22, 2011 at 11:17 am
November 20, 2013 at 1:51 pm
Fps game developers have zero thought process into shitting out a new game EVERY november. Whats new? Look, new guns with more attachments! Slightly improved graphics! More repetitive zombies! Zombies? EVERYONE is obsessed with the zombie survival trend these days. They were simply using an overblown gimmick to drag in more audiences to pay sixty dollars for the same thing every year. I love fps games myself, but there is no sense defending them.
November 22, 2011 at 12:03 am
“Turn Link into a pink bunny…” they actually did do that once
November 22, 2011 at 12:10 am
Sick, dude! Your explanation of graphics vs. gameplay, etc. was totally on point. Brilliant and exactly how I feel on that matter. Sega Genesis, ffs…they don’t make games like Shadowrun anymore. Way she goes, I guess!
Also fully agreed on all of the FPS bandwagoning going on; enough is enough, seriously. …though, I enjoy some Strife now and again!
November 22, 2011 at 12:11 am
Mike is an incredibly fun reviewer. I think he’s just as good as James. He should make a new game reviews and walkthroughs section or just talk about random shit like why Nintendo has lagged in graphics!
November 22, 2011 at 12:16 am
I would normally agree with you on the whole graphics thing, but after playing twilight princess I expect superior graphics not going backwards, it just makes skyward sword’s graphics unappealing to me after playing a game as gorgeous as twilight princess.
November 22, 2011 at 12:46 am
Damn, was interested in watching this video but now I can’t
November 22, 2011 at 12:51 am
This is what I’m talking about… Nintendo doing their own thing.
November 22, 2011 at 12:58 am
wait, the critics dont like it? Doesnt this game have a 95 rating on Meta Critic?
November 22, 2011 at 1:02 am
Wait, the critics don’t like it? This game has a review of 95 on Meta Critic. The lowest score giving it a 7.5 and the majority of scores giving it a 100. Did i miss something or are we looking at different reviews?
November 22, 2011 at 1:05 am
@KazmoKhan Overall the reviews are positive yes. But I saw a few reviews where they were REALLY bashing it for unfounded reasons. It pissed me off, so it fired me up to make this response video. I also had some interest in making a Zelda heart piece video for a while, so I decided to include some of that. I may make a follow up video to this going through the other Heart Pieces. (maybe)
November 22, 2011 at 1:10 am
Ah alright, maybe i was just unconsciously staying away from the bad reviews =) @MotherFucker Mike
November 22, 2011 at 7:10 am
It was 1up and Gamefly that made these shitty reviews, and of course there had been some backlash from it as well!
November 22, 2011 at 1:04 am
I’d want to play Zelda games if I just didn’t have to use the stupid Wiimote. It’s a gimmick I never liked.
Those are some very valid points you put up Mike (is it okay if I call you Motherfucker?). As a Zelda fan looking forward exactly to what made the game such a smash in the first place, this game is a lot like going back to the basics in a modern light. The things you pointed out didn’t sound much like the obsessed bias of a fan boy, but instead sounded like someone who knew the series had a good thing going for it and that the creators did not forget (vibrance versus realism is the perfect example here). While the people who were disappointed also had some legitimate qualms, personal preference still rules over the perspective.
The important thing is that we respect what everyone else is saying, and believe what we think is right. Personally, I feel like Skyward Sword could have been improved more in certain ways, but that is the case with nearly every game out today. In any case, I won’t argue with the fact that this game shows just how much the people behind it loves this series, for them to try to improve its quality in completely familiar (yet tried and tested) ways.
They aren’t starting a revolution with this game, but the clear yet subtle improvements would only escape people who truly do not want to see it.
I never think of graphics as something technically superior. I prefer style over graphics, rather than the technical part of it. And Nintendo knows how to bring out the full potential of stylish graphics.. So I never minded that.
Of course it’s a tried and true statement that gameplay makes the game. Gameplay would be the foundation of all games and without a good foundation, it’ll tumble down in failure. But that’s not to dumb down such things as graphics either. I would say graphics is slightly less important, but nonetheless, it’s an overrated statement saying graphics doesn’t matter.
If gameplay is the foundation, then graphics would be what holds that foundation even firmer from it breaking. That also goes with sound/music and overall presentation.
I totally agree with you on the repetitive comments that other reviewers seem to be making about this game. Their arguement makes no sense..
I also don’t even think it’s as repetitive as they say. In terms of the story telling and character development, it’s a huge improvement and CHANGE from past Zelda’s. The music is top-notch and very well orchestrated.
Overall played 4-5 hours so far, and I gotta say the only thing I don’t like so far is the slow beginning like Mike said, and also way too many save statues placed in the game. They give too many clutches for the gamer. Additionally, I know Zelda is traditionally not a game with actual voice acting, but I would’ve liked it this time around.
November 22, 2011 at 1:16 am
Might just be me – but I haven’t enjoyed a Zelda game since Ocarina of Time. For some reason, I prefer the 2D overhead Zelda games.
On a side note – this is one of the first videos I’ve truly enjoyed by Mike. Not to come across as an ass – but he always seems to be trying to hard with all the swearing and awkward jokes.
Here, he did a really good job. Nothing was forced, and it all felt natural and informative; it wasn’t broken up every 5 seconds by a bad joke or swearing just for the hell of it. I’d like to see him do more stuff like this.
November 22, 2011 at 1:30 am
I am glad to see you getting more involved in front of the screen there Mike. I am about as far as you are in the game and I pretty much agree with you. This game is fun, but it did start really slow. But now I am really enjoying it. Keep up the good work Mike.
November 22, 2011 at 1:51 am
NOOOOOOOOOOOO Fuckin Spoilers!!! :(Alright… gotta wait… FUCK!1!!11
November 22, 2011 at 1:59 am
I’m halfway through with lots of pausing in fear of a spoiler! every couple of seconds is a gamble… but so far great job Mike!
November 22, 2011 at 2:03 am
November 22, 2011 at 2:14 am
I really enjoyed this video Mike. It is a nice change of pace to see a serious review on a game.
I look forward to more videos like this one.
November 22, 2011 at 2:16 am
but the graphics. you can expect something great nowadays. We live in 2011 and almost 2012 , So I think the graphics have to look ok/great.
But I also can enjoy a game with bad graphics or ”hate” the game with the best. So they aren’t really important , just nice to look at.
November 22, 2011 at 2:36 am
I personally liked the look of Twilight Princess better. It was damn gorgeous for a Gamecube game, and honestly looked better than anything Xbox had put out. It was certainly the best looking GC game, and I think the best looking game of that past generation. Skyward Sword looks very good though. The art style and implimentation of the graphics are a lot more interesting to look at than, say, Skyrim. Yes, Skyrim is HD, “realistic” looking, much more advanced poly models, textures, etc. But it lacks a distinct visual style or charm.
Too many games on these HD consoles lack a “look”, all trying to look “realistic”, even though they’re STILL really not real looking at all. And by default, they all seem to go for this uniform, gray and brown, drab and generic kind of look. That isn’t to say some of them aren’t gorgeous. But it does get boring. Back in the 8-bit and 16-bit days, you could always tell what company made a game, because each company had their own graphic “look” and specific sounding music or sound effects that they would use. You could tell Capcom from Konami, Squaresoft from Enix, Sega from Nintendo, etc. Nowadays, that isn’t always the case. Back then, every game had it’s own look and style. Now, again, that seems to be less and less the case. There are games that do still strive for their own unique graphic style, like the 2008 Prince of Persia, or Marvel vs. Capcom 3. But when I look at Uncharted, or Infamous, or Call of Duty, etc., I see a lot of games that honestly are starting to blur together.
So I certainly wouldn’t fault Skyward Sword for being “bad graphics”. With it and the new Kirby, at least they have their own look and style. They have their own charm, the graphics are vibrant and have life. I.E., at least to this gamer, they’re much more interesting to look at. Just look at the new Rayman, again, a game with it’s own style and charm. More games need to have that quality again.
November 22, 2011 at 9:39 am
@Devil_Rising Twilight Princess is for Wii not Gamecube
November 22, 2011 at 10:03 am
November 22, 2011 at 2:35 pm
lol @Arkturo @DavidNukaSonne
November 22, 2011 at 2:49 am
Nice review, it’s a great change of pace.I look forward to other videos like this one.
November 22, 2011 at 3:18 am
Very cool review. A lot better than some of these game site’s video review because you keep it real. You speak from a gamer’s perspective. While these other critics seem to have lost their roots.
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November 22, 2011 at 3:34 am
I think I’m liking the character designs in this game more than previous ones.
You’re right about the graphics, Mike. Actually Nintendo was pretty smart in using the filters to make the far-off backgrounds look a bit like watercolor(or some other kind of painting) to cover up the fact that it’s still only 480p. It would be cool to see Nintendo do a highly detailed Zelda game in 1080p for the next system. Just one more thing to look forward to.
November 22, 2011 at 3:52 am
Oh my, Link’s character animation looks horrible. Also I think I’ll never get used to the button overlay being displayed all the time. The game may be great, but in my opinion the technical aspects are a bit too “traditional”.
November 22, 2011 at 5:37 am
The button overlay is only displayed all the time on default settings. You can also set it to “Light”, which is much more subtle and less patronising, and “Pro”, which removes everything apart from your currently equipped item, hearts, money and shield durability (e.g. the bare minimum).
November 22, 2011 at 5:16 pm
Pretty cool! I really missed such an option in Twilight Princess… Thanks for the info!
November 22, 2011 at 4:05 am
Video-games are played for the experience, not the technology. The technology can enhance the experience, but it is the player that creates it.
November 22, 2011 at 4:15 am
I think the beef a lot of people are beginning to have with Nintendo sin’t so much hte quality of their games, because all of their games are great in that area, but i think it’s reasonable to start getting bored with a 25 year old franchise that in essence really hasn’t changed that much since it’s humble beginnings.
Sure it’s easy to say that all FPSs are about pointing and shooting but that’s really a huge simplification. It’s about the differentiation between games. I mean if we look at Halo we see a distinct flow of new stuff in each itteration. First you had Halo Combat Evolved with coop and network multiplayer, if not the firs then certainly the best for consoles at the time. In Halo 2 they added Xbox Live multiplayer and we got pretty much the first console based online shooter community. With 3 they add the Forge mode an so forth. It adds, brings new story elements and feels a bit changed up each time. I’m not even a particularly big fan of Halo, but there is some progression there. This is where i feel Nintendo fails a lot of the time. Zelda hasn’t added much since OoT if you ask me, it’s just rehashing the same story and adding a some new dungeons, but you always have your trusty boomerang, bown and bombs. Again, level design is usually good and production values are great, but you can’t eat the same food every day of the week, even if it is gourmet cooking.
I don’t know. Maybe i’m being unfair but to me it just seems that Nintendo are the official kings of releasing the same game over and over, and i for one have just gotten bored with franchises that i used to think were great. I used to love Mario, Mario Kart, Metroid, Zelda and all the other Nintendo classics, but whenever a new game gets announced now i have a really hard time keeping my enthusiasm up. Not because i don’t love games, i still do, i just don’t see the point of buying Mario Kart AGAIN. And i’m in to competitive fighting games, so that says something
November 22, 2011 at 4:52 am
I have a Wii, but I’m not getting any games on it unfortunately. It was one of the first and suffered from a faulty production problem, so I got it repaired for free. However it was messed up when I got it back, giving me random graphical stuff on screen (video card issues would be my bet), and they’d charge me to send it in again. My XBox360 also blew up. I have never had any problems with consoles until that generation, and have been sticking to PC from then on, since you have more control over that sort of thing without having to replace hundreds of dollars in stuff.
Now however, I wish Nintendo did PC releases since I liked twilight princess and would like to play this. xD
I also wish that companies make console systems that last, as my older Nintendo systems still work (NES, SNES, and N64… My PS1 does too, read PS2 had some problems as well although I don’t own one…) and see no reason why consoles should fail unless corners are cut for profit or lack of foresight. :/
November 22, 2011 at 5:32 am
You could buy it and play it on the Dolphin emulator if your PC is good enough. That’s how I’m playing it, despite actually owning a Wii, and you also use the Wii Motion Plus to play as well as getting smooth-as-hell, 1080p graphics.
November 22, 2011 at 4:55 am
hahah i think dynasty wariors series is more repetitive than a slot machine XDD
November 22, 2011 at 5:50 am
I’ve just started playing this too. I agree with what you said, especially with the FPS point. People almost treat Zelda like a genre rather than a single series, though I do think that’s partly Nintendo’s fault for whoring out their brand names onto loads of unconnected games (e.g. Link’s Crossbow Training, that Tingle game, and other games which just generally are Zelda in name only). What you’re doing in Half Life 2 is more similar to what you’re doing in Halo, than what you’re doing in Skyward Sword is to Twilight Princess. People complain about some funny things, like how Zelda games typically have a set of 3 dungeons, then a major plot point, then the second batch of usually 7 dungeons. That’s actually quite true, but so what? Would it revolutionise the series if it was 4 dungeons then a major plot point followed by 6 dungeons?
My main complaint so far is how you only have one village surround by a few very tiny little islands with things on (most are just rocks with speed boost tunnels in), and then the rest of the world is one big hostile area. It’s a personal taste thing, for sure, but I much prefer it when there’s a variety of villages and settlements because it adds to the exploration feeling rather than just feeling like an endless slog through enemies. There was a real joy in Wind Waker to finding other inhabited places, Twilight Princess and Ocarina of Time feel like real living worlds due to their variety of villages and areas; y’know, like going from being in some kind of Peter Pan type situation with your forest elf, tree hugger friends to getting out there in the wider world and seeing the human/Hylian settlements. So far Skyward Sword is basically a huge dungeon with a shop floating above it.
Hey, look, Motherfucker Mike talking about Skyward Sword.
*MAJOR SPOILERS ALERT*
Fuck no. I’m outta here.
November 22, 2011 at 5:51 am
As for the spoiler warning, I’m pretty sure it’s nothing you wouldn’t already know if you’ve seen any trailers. It’s all stuff from the first few hours.
November 22, 2011 at 5:53 am
I was always a Zelda games specially the Link to the past for Snes now that’s a great freakin game
November 22, 2011 at 6:07 am
Sadly I’m almost done with the new zelda already, I wish there was a bit more to the story. I hope the new zelda coming to the WII U will be longer and epic with grapics!
November 22, 2011 at 5:23 pm
@NilsBrindeau I think you’ll find when you ARE finished, you won’t say that the story is lacking.
November 22, 2011 at 6:09 am
”Im a halo fan”- Mike just went up on my list…way up
November 22, 2011 at 6:48 am
as i like to say,playing a game for its graphics is like watching porn for the storyline!
November 22, 2011 at 7:06 am
I have been a Zelda fan for 25 years, and I have to say that this game rocks! I am taking my time with this one so that I may enjoy it better!
As well, word is that there will be a Zelda game for the WII U which if this is true I will buy it just for that game!
November 22, 2011 at 7:53 am
I guess my big question about Skyward Sword, that nobody has really touched upon, is the motion controls. Does it actually add anything this time around, or is it still just as gimmicky and pointless as in Twilight Princess? Obviously it works better with the tracking this time, but does the game actually use it in any meaningful way, or do you just want to plug in a regular controller after a few hours to save yourself the wanker-cramps?
November 22, 2011 at 8:06 am
Well it’s implemented a lot better and this time the game actually feels designed around it rather than having motion control super-imposed over it. That said, the sword movement isn’t actually 1:1. Sure you can slowly move the remote around and Link will match your movements with the sword, but when it comes to actually attacking, there are horizontal attacks, vertical attacks and diagonal attacks.
The game interprets your analogue wave, if you will, and decides if it was closer to a horizontal, vertical or diagonal slash, then plays the animation for that. So while the control scheme feels more integral to the game than in TP, it could still actually be done with a normal pad and the left analogue being move, the right analogue being the sword controls. It actually wouldn’t matter at all if that was how it was done.
Talking of dual analogue, my biggest control gripe (apart from the Motion Plus needing re-calibrating every 20 minutes or so) is the crappy camera control. I’m so used to using right analogue to move the camera, it feels really archaic to just have to tap a button to recentre the camera behind Link, especially since it makes him flicker into that strafe mode for a second, and makes a little sound effect.
November 22, 2011 at 9:55 am
@RobertVikstrom the motion control is a MUST when playing this game, every enemy and some environmental puzzles require you to slash at a certain angle (enemies track the position of your sword and block in that direction, you gotta use some skill) , the game does it beautifully… Twilight princess was gimmicky cause it was a game made for the Gamecube ported for the Wii.. Skyward sword is the first and last Wii exclusive Zelda game.
November 22, 2011 at 5:21 pm
@RobertVikstrom You’ll have varied opinions, mostly from the eye-rolling “oh my god I hate this and I’m not gonna give this a chance” masses, but I think the motion controls added a lot to how you play the game. They can be annoying at times, but I think that’s because it does something interesting– it makes even a Zelda veteran have to think in new ways about the gameplay. This annoys some people. Personally, I think it’s what makes the game more engaging. I enjoy it. The only complaint I have is the Wii Motion Plus seems to need calibration fairly often.
November 22, 2011 at 8:52 am
Cool video Mike. You should do more, I enjoy hearing your opinion.
November 22, 2011 at 9:00 am
i dont own a wii, but i am sure its a good game.
good video, mike, and if didnt play it yet then play darksiders, it kicks ass, its kinda like zelda but more evil and dark
November 22, 2011 at 9:40 am
im a huge fan of the zelda serios and games but sorry… this game just SUCK !!! -.- the controll is just bad… the story is kinda good but hell ! in the sky? thats just stupid… its my opinion u may like it but i dont !
November 22, 2011 at 11:08 am
The sky is stupid, but magical swords, talking boats, giant evil pigs, a set of magical triangles, goddesses giving people magic, turning into a wolf, transporting your boat around with tornadoes, alternate evil versions of the world, time travel etc etc are all completely realistic, day-to-day things, right?
November 22, 2011 at 5:20 pm
This game just suck, eh? Nice.
November 22, 2011 at 10:02 am
I just finish the game this morning and I can tell you that this game is so nice !
November 22, 2011 at 10:14 am
I haven’t read ONE review that was Negative in ANY way. What is Mike talking about? EVERY review says like “BEST WII GAME” ” BEST ZELDA GAME”
November 22, 2011 at 10:45 am
Yes, because as we all know, if you DARE to have an opinion different to other people, particularly gaming journalists (famous for their fearlessness in giving AAA games bad reviews), you SUCK. @MicahJFemino
November 22, 2011 at 11:05 am
It’s got good reviews but a lot of them are lower than people expect for a first-party Nintendo game, especially since this is basically the only decent Wii game to be released in a while, and probably the last it’ll get. It has a lot of 8/10s and a relatively infamous 7.5 from Gamespot. Those sorts of scores generally mean “good” but not “great” or “excellent”, and the reasons for those scores is typically one or any combination of the following: the controls are crap, it’s a tired formula, it’s predictable, too much padding (like the Wind Waker Triforce piece quest).
Just to finish with a quote from Gamespot:
“Nintendo has kept the elements that have hung like an acidic cloud over past iterations while crafting a new control system to keep it from feeling like the same old game. Unfortunately, the combination is not successful.”
November 22, 2011 at 11:10 am
Also, GiantBomb quoted Shigeru Miyamoto to show that the game fails by his own standards (and Mike also felt this was true, as do I):
“Designer Shigeru Miyamoto once said “the first 30 minutes of a game is the most important,” and Skyward Sword fails to pass that test.”
November 22, 2011 at 11:11 am
Also, GiantBomb quoted Shigeru Miyamoto to show that the game fails by his own standards (as Mike said, you spend hours just getting obvious shit explained to you before you even get to do anything):
“Designer Shigeru Miyamoto once said “the first 30 minutes of a game is the most important,” and Skyward Sword fails to pass that test.”
November 22, 2011 at 11:13 am
I really don’t agree with your assessment – I think the first 30 minutes of this game were a full on success. If you are sitting around mashing the A button to get to where you can hack n slash, then are you really a fan of Zelda to begin with? @Tropxe @MicahJFemino
November 22, 2011 at 5:18 pm
The quote you’re using was what Miyamoto said before he made changes about halfway through the development process. You’re taking it out of context, he was very pleased with the end product. While you say it got generally low scores, you’re ignoring the plethora of perfect scores it got as well. Interesting.
November 22, 2011 at 11:30 am
@MicahJFemino “GameSpotNov 15, 201175The formula is beginning to show its age. There just aren’t enough new ideas to separate Skyward Sword from its predecessors, and the few additions come with mixed results. Even with many bright spots, Skyward Sword still feels like a nostalgic retread. Those yearning for something new will be disappointed, but anyone thirsty for another exciting adventure will find plenty to enjoy here.”Now, shut up, Mike’s doing a great job and you’re the idiot
November 22, 2011 at 11:35 am
@Kriilla ummm, Thanks????
November 22, 2011 at 11:37 am
@Kriilla It seems kind of trite to focus on the few reviews out there that are negative. I wasn’t saying there were no negative reviews. The game get’s an OVERALL AVERAGE rating of 95/100. The majority of the reviews I’ve seen give it a perfect score.
November 22, 2011 at 12:38 pm
November 24, 2011 at 11:28 am
@Kriilla Yeah, those are the reviews I’ve read. Pretty simple to understand, right?
November 22, 2011 at 11:22 am
I think the problem
November 22, 2011 at 11:49 am
I cannot stand motion control. no matter how fluid it may feel…Its a dying trend. I love Zelda and all, but this game just doesnt work for me.
November 22, 2011 at 12:51 pm
@CoreyCantrell “Motion Control is a dying trend” – You obviously haven’t seen the Wii U – You don’t like it because you’re probably no good at it.
November 22, 2011 at 12:59 pm
@CoreyCantrell How do you feel that motion control is a dying trend when the other two current systems have done something with it? Kinect and the Move both use motion control.
November 22, 2011 at 1:19 pm
i love this game, working my way to the 3rd temple. the only thing i would change is the mood. like twilight princess was on the darker side of the spectrum as far as story, creatures and graphics go. just a personal preferance
November 22, 2011 at 1:30 pm
I’m surprised. I didn’t expect this kind of video, but I really like it. It’s both funny and interesting. Hope you do more of these Mike!
And.. Pink bunny? Didn’t you say that in a recent video? Or is my brain going nutty?
November 22, 2011 at 3:43 pm
@Freddy20_ A link to the past, you turn into a pink bunny. That’s why he said it was a bad example
November 22, 2011 at 2:11 pm
I fucking hate FPSs.
November 22, 2011 at 3:08 pm
Cmon Mike you have a point with FPS games but CoD and Halo? The former is popular but pretty bad, the latter is only considered good because it brought online gaming to consoles, its pretty generic and average compared to Half-Life for example.
November 22, 2011 at 3:10 pm
let’s all take a shit
November 22, 2011 at 3:31 pm
the problem with fps is that people want the same stuff over and over. Mindless killing. It’s addicting. If you want something mindful, play a puzzle game like Limbo. I easily hooked onto that.
November 22, 2011 at 3:36 pm
yay, livefyre is back!
November 22, 2011 at 4:04 pm
mike you look like max payne
November 22, 2011 at 4:06 pm
Gears of war is not a first person shooter. It is third person.
November 22, 2011 at 4:50 pm
@Salsbar That’s true, I should have been more precise. My point is still the same though. It’s a game where you shoot a lot.
November 22, 2011 at 5:26 pm
@MotherFucker [email protected]
Er… Wii U’s GPU will be better than PS3 or Xbox 360. Will likely be equal to next gen Xbox or PS. Graphics haven’t improved that much in five years.
November 22, 2011 at 5:50 pm
@CalebNaquin You’re certainly correct about tge Wii U having a better GPU than the PS3 or 360, however i very much doubt that in 3-4 years when those next gen consoles release, that they’ll settle for something “on-par” with the Wii U.
November 22, 2011 at 6:07 pm
@Raven1988 @CalebNaquin Perhaps not the next Playstation, but Microsoft took the bait and have announced their new system will launch next year. That aside, I’m perfectly fine with Nintendo setting their own pace.
November 22, 2011 at 5:58 pm
@CalebNaquin wiiu will be about as good as Xbox/PS3, so they will start from behind.
November 22, 2011 at 6:09 pm
@Atheos That’s because, again, graphics processing has not shown a great level of improvement over the last five years. You could hardly tell the difference between a graphics processor at full power then and now. The full potential of current gen graphics processors haven’t even been fully tapped, so to be perfectly honest there’s little reason to even make new consoles for Microsoft and Sony. But they will anyway.
November 22, 2011 at 5:56 pm
the puzzles(and general game) in ss are boring and easy. I had to think much more in portal. no one is asking for massive change, just some differences. most enemies can be beaten by a spin attack or 2. my brother actually told me to stop cheating when I destroyed the first skeleton soldier(to get the beetle) with 3 spin attacks instead of dancing with him. It took my exhausted body longer to get to the item than it took me to kill its guardian. the controls themselves are annoying(not including the stupid motion controls) because you can only carry one primary item slingshot etc and one secondary item at the same time, and there is no way to change the camera. 12 years(or whatever) after OoT and we still have limited camera control. In all, SS is just boring and repetitive and I feel like I have to force myself to keep playing, rather than out of enjoyment.
November 22, 2011 at 6:26 pm
@Atheos ITT: People compare Zelda and Portal 2
November 22, 2011 at 7:30 pm
November 22, 2011 at 9:35 pm
@Atheos I have to say that innovative titles like Portal and Braid were my favorites of this generation, and really form a strong counter point to the current bad case of sequelitis.
November 22, 2011 at 6:37 pm
i don’t know Mike 80% of reviews actualy praise this game and perfect/near perfect scores are abundant. Just GS give it 7.5 and a few other reviews give it “relatively” “low scores”
November 22, 2011 at 7:46 pm
Don’t get me started on First Person Shooters and Third Person Shooters. So fucking many chest-high walls covered in dusty brown textures. It’s aggravating to no fucking end.
That said, however, this game looks incredible. The motion control seems a little bit of a gimmick, but c’mon, every new Zelda game introduces a new gimmick. I wish we had the option to switch Link BACK to being left-handed, because I’m left-handed myself. Nobody wants to play the game awkward backward-handed, so at the very least give us an option to switch hands.
The story-telling in video games leaves a lot to be desired, so I’m not surprised that the game drops a huge pile of exposition and expects players to sit through it. You’re supposed to WEAVE exposition into the story, not drop it in the audience’s lap!
But other than that, this game looks awesome. My brother got it on release day and he’s playing through it now. I’ll just have to wait until he’s done and borrow it from him.
November 22, 2011 at 11:29 pm
lol i had to that was probably the first time that i got first comment
Right after that person above me.
spoiler warning lols I will wait XD
listen to Mike’s words of wisdom!!
Finally you get to see what a “first”-tard looks like